Implemented automatic binding of push constants at runtime using SPIRV-Reflection.

Replaced GL uniforms with Vulkan push constants.
This commit is contained in:
2022-07-07 19:29:50 -07:00
parent 88a1ca186b
commit 560f7da9e7
16 changed files with 148 additions and 309 deletions

View File

@@ -9,6 +9,12 @@ layout(location = 1) in vec3 vertex_normal;
layout(location = 2) in vec3 vertex_tangent;
layout(constant_id = 0) const int QUALITY_LEVEL = 64; // Specialization constant test
layout( push_constant ) uniform constants
{
vec3 fade_color;
mat4 model_matrix;
} PushConstants;
void main() {
gl_Position = vec4(vertex_position * 0.5, 1.0);
fragColor = vertex_normal * 0.25 + vec3(0.5, 0.5, 0.5);