Add pipeline validation for missing shaders
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Add skybox texture now using image binding system
This commit is contained in:
2026-06-01 00:06:28 -07:00
parent 1ec9085d88
commit 568a870843
14 changed files with 99 additions and 73 deletions

View File

@@ -131,7 +131,7 @@ void KRReverbZone::render(RenderInfo& ri)
info.vertexAttributes = sphereModel->getVertexAttributes();
KRPipeline* pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
if (pShader->bind(ri, sphereModelMatrix)) {
if (pShader && pShader->bind(ri, sphereModelMatrix)) {
sphereModel->renderNoMaterials(ri.commandBuffer, ri.renderPass, getName(), "visualize_overlay", 1.0f);
}
} // sphereModel