Add pipeline validation for missing shaders
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Add skybox texture now using image binding system
This commit is contained in:
2026-06-01 00:06:28 -07:00
parent 1ec9085d88
commit 568a870843
14 changed files with 99 additions and 73 deletions

View File

@@ -32,10 +32,10 @@
out vec4 colorOut;
uniform samplerCube diffuseTexture;
uniform samplerCube skyboxTexture;
in mediump vec3 texCoord;
void main() {
colorOut = textureCube(diffuseTexture, normalize(texCoord));
colorOut = textureCube(skyboxTexture, normalize(texCoord));
}