Implemented notification system needed for occlusion culling and transparency sorting
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4072
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@@ -22,7 +22,7 @@
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#import "KRShaderManager.h"
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#import "KRShader.h"
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KRLight::KRLight(std::string name) : KRNode(name)
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KRLight::KRLight(KRContext &context, std::string name) : KRNode(context, name)
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{
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m_intensity = 1.0f;
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m_flareTexture = "";
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