Implemented notification system needed for occlusion culling and transparency sorting
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4072
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@@ -45,9 +45,9 @@ using std::vector;
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#define KRENGINE_MAX_SHADER_HANDLES 100
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class KRShaderManager {
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class KRShaderManager : public KRContextObject {
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public:
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KRShaderManager();
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KRShaderManager(KRContext &context);
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~KRShaderManager();
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void loadFragmentShader(const std::string &name, const std::string &path);
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