Implemented notification system needed for occlusion culling and transparency sorting

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4072
This commit is contained in:
kearwood
2012-08-17 01:04:49 +00:00
parent 3b2d71221a
commit 5768902ee2
46 changed files with 328 additions and 106 deletions

View File

@@ -194,7 +194,7 @@
const GLfloat d2r = PI * 2 / 360;
KREngine *engine = [glView getEngine];
KREngine *engine = glView.engine;
int iParam = int(dLeftSlider * ([engine getParameterCount] + 1));
if(iParam > [engine getParameterCount]) {
iParam = [engine getParameterCount];
@@ -256,7 +256,8 @@
[glView setDisplayFramebuffer];
[engine renderScene: [glView getScene] WithPosition:camera_position Yaw: camera_yaw Pitch: camera_pitch Roll:0.0f];
KRScene *scene = [glView getScene];
[engine renderScene: scene WithPosition:camera_position Yaw: camera_yaw Pitch: camera_pitch Roll:0.0f];
[glView presentFramebuffer];
[framePool release];