Implemented notification system needed for occlusion culling and transparency sorting
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4072
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@@ -194,7 +194,7 @@
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const GLfloat d2r = PI * 2 / 360;
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KREngine *engine = [glView getEngine];
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KREngine *engine = glView.engine;
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int iParam = int(dLeftSlider * ([engine getParameterCount] + 1));
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if(iParam > [engine getParameterCount]) {
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iParam = [engine getParameterCount];
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@@ -256,7 +256,8 @@
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[glView setDisplayFramebuffer];
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[engine renderScene: [glView getScene] WithPosition:camera_position Yaw: camera_yaw Pitch: camera_pitch Roll:0.0f];
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KRScene *scene = [glView getScene];
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[engine renderScene: scene WithPosition:camera_position Yaw: camera_yaw Pitch: camera_pitch Roll:0.0f];
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[glView presentFramebuffer];
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[framePool release];
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