When importing FBX meshes with some unmapped UV's, they are now substituted with (0,0) rather than asserting false and cancelling the import.
--HG-- branch : nfb
This commit is contained in:
@@ -1420,8 +1420,9 @@ void LoadMesh(KRContext &context, FbxScene* pFbxScene, FbxGeometryConverter *pGe
|
||||
FbxVector2 uv;
|
||||
bool unmapped = false;
|
||||
if(pMesh->GetPolygonVertexUV(iPolygon, iVertex, setName, uv, unmapped)) {
|
||||
assert(!unmapped);
|
||||
new_uva = KRVector2(uv[0], uv[1]);
|
||||
if(!unmapped) {
|
||||
new_uva = KRVector2(uv[0], uv[1]);
|
||||
}
|
||||
}
|
||||
mi.uva.push_back(new_uva);
|
||||
}
|
||||
@@ -1431,8 +1432,9 @@ void LoadMesh(KRContext &context, FbxScene* pFbxScene, FbxGeometryConverter *pGe
|
||||
FbxVector2 uv;
|
||||
bool unmapped = false;
|
||||
if(pMesh->GetPolygonVertexUV(iPolygon, iVertex, setName, uv, unmapped)) {
|
||||
assert(!unmapped);
|
||||
new_uvb = KRVector2(uv[0], uv[1]);
|
||||
if(!unmapped) {
|
||||
new_uvb = KRVector2(uv[0], uv[1]);
|
||||
}
|
||||
}
|
||||
mi.uvb.push_back(new_uvb);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user