Looping audio clips now functioning correctly in Siren.
KRAudioSource::IsPlaying() now returning false when a non-looping audio source ends.
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@@ -96,6 +96,7 @@ public:
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__int64_t getStartAudioFrame();
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void sample(int frame_count, int channel, float *buffer, float gain);
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private:
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__int64_t m_start_audio_frame; // Global audio frame that matches the start of the audio sample playback
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