WIP Refactoring to move frame rendering from KRCamera to KRRenderGraph
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@@ -59,9 +59,11 @@ public:
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void renderFrame(VkCommandBuffer& commandBuffer, KRSurface& compositeSurface);
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void render(KRNode::RenderInfo& ri);
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KRRenderSettings settings;
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const KRViewport& getViewport() const;
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KRViewport* getViewport();
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virtual std::string getElementName() override;
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@@ -89,8 +91,8 @@ private:
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int volumetricLightAccumulationBuffer, volumetricLightAccumulationTexture;
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void renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface);
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void renderDebug(VkCommandBuffer& commandBuffer, KRSurface& surface);
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void renderPost(RenderInfo& ri);
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void renderDebug(RenderInfo& ri);
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void destroyBuffers();
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