Volumetric lighting in progress
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40152
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@@ -19,6 +19,13 @@ public:
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virtual void loadXML(tinyxml2::XMLElement *e);
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virtual tinyxml2::XMLElement *saveXML( tinyxml2::XMLNode *parent);
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virtual KRAABB getBounds() = 0;
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#if TARGET_OS_IPHONE
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virtual void render(KRCamera *pCamera, KRContext *pContext, const KRViewport &viewport, const KRViewport *pShadowViewports, KRVector3 &lightDirection, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass) = 0;
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#endif
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protected:
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KRParticleSystem(KRScene &scene, std::string name);
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private:
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