Fixed leak of reflected objects
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@@ -254,14 +254,15 @@ void KRModel::loadModel()
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void KRModel::render(KRNode::RenderInfo& ri)
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{
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ri.reflectedObjects.push_back(this);
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if (m_lod_visible >= LOD_VISIBILITY_PRESTREAM && ri.renderPass->getType() == RenderPassType::RENDER_PASS_PRESTREAM) {
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preStream(*ri.viewport);
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if (ri.renderPass->getType() == RenderPassType::RENDER_PASS_PRESTREAM) {
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if (m_lod_visible >= LOD_VISIBILITY_PRESTREAM) {
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preStream(*ri.viewport);
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}
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}
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if (m_lod_visible <= LOD_VISIBILITY_PRESTREAM) return;
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ri.reflectedObjects.push_back(this);
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KRNode::render(ri);
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// Don't render meshes on second pass of the deferred lighting renderer, as only lights will be applied
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@@ -114,8 +114,6 @@ AABB KRSprite::getBounds()
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void KRSprite::render(RenderInfo& ri)
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{
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ri.reflectedObjects.push_back(this);
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if (m_lod_visible >= LOD_VISIBILITY_PRESTREAM && ri.renderPass->getType() == RenderPassType::RENDER_PASS_PRESTREAM) {
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// Pre-stream sprites, even if the alpha is zero
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m_spriteTexture.load(&getContext());
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@@ -127,6 +125,8 @@ void KRSprite::render(RenderInfo& ri)
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if (m_lod_visible <= LOD_VISIBILITY_PRESTREAM) return;
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ri.reflectedObjects.push_back(this);
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KRNode::render(ri);
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