KRMesh cleanup, now including lod coverage in resource requests for meshes

This commit is contained in:
2025-11-17 00:05:48 -08:00
parent 5217ab8018
commit 61cc889880
2 changed files with 4 additions and 9 deletions

View File

@@ -314,7 +314,7 @@ void KRModel::preStream(const KRViewport& viewport, std::list<KRResourceRequest>
for (int i = 0; i < kMeshLODCount; i++) { for (int i = 0; i < kMeshLODCount; i++) {
if (m_meshes[i].isBound()) { if (m_meshes[i].isBound()) {
m_meshes[i].get()->preStream(resourceRequests, lod_coverage); m_meshes[i].get()->preStream(resourceRequests, lod_coverage);
resourceRequests.emplace_back(m_meshes[i].get(), 0); // TODO: Pass in LOD level to drive streaming priority of meshes resourceRequests.emplace_back(m_meshes[i].get(), 0, lod_coverage);
} }
} }

View File

@@ -252,16 +252,11 @@ void KRMesh::render(KRNode::RenderInfo& ri, const std::string& object_name, cons
if (ri.renderPass->getType() == RenderPassType::RENDER_PASS_SHADOWMAP) { if (ri.renderPass->getType() == RenderPassType::RENDER_PASS_SHADOWMAP) {
for (int iSubmesh = 0; iSubmesh < cSubmeshes; iSubmesh++) { for (int iSubmesh = 0; iSubmesh < cSubmeshes; iSubmesh++) {
KRMaterial* pMaterial = m_materials[iSubmesh]; KRMaterial* pMaterial = m_materials[iSubmesh];
if (pMaterial && !pMaterial->isTransparent()) {
if (pMaterial != NULL) {
if (!pMaterial->isTransparent()) {
// Exclude transparent and semi-transparent meshes from shadow maps // Exclude transparent and semi-transparent meshes from shadow maps
renderSubmesh(ri.commandBuffer, iSubmesh, ri.renderPass, object_name, pMaterial->getName(), lod_coverage); renderSubmesh(ri.commandBuffer, iSubmesh, ri.renderPass, object_name, pMaterial->getName(), lod_coverage);
} }
} }
}
} else { } else {
// Apply submeshes in per-material batches to reduce number of state changes // Apply submeshes in per-material batches to reduce number of state changes
for (std::set<KRMaterial*>::iterator mat_itr = m_uniqueMaterials.begin(); mat_itr != m_uniqueMaterials.end(); mat_itr++) { for (std::set<KRMaterial*>::iterator mat_itr = m_uniqueMaterials.begin(); mat_itr != m_uniqueMaterials.end(); mat_itr++) {