Implemented global dynamic texture LOD selection to constrain texture memory usage within bounds
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40108
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@@ -106,7 +106,7 @@
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}
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[self.engine setNearZ: 5.0];
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[self.engine setFarZ: 5000.0];
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[self.engine setFarZ: 1000.0];
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//[renderEngine setNearZ: 1.0];
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//[renderEngine setFarZ: 3000.0];
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