WIP Refactoring to generalize shader value reflection
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@@ -165,7 +165,7 @@ void KRSprite::render(RenderInfo& ri)
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info.modelFormat = ModelFormat::KRENGINE_MODEL_FORMAT_STRIP;
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KRPipeline* pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
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pShader->setPushConstant(KRPipeline::PushConstant::material_alpha, m_spriteAlpha);
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pShader->setPushConstant(ShaderValue::material_alpha, m_spriteAlpha);
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pShader->setImageBinding("diffuseTexture", m_pSpriteTexture, m_pContext->getSamplerManager()->DEFAULT_CLAMPED_SAMPLER);
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pShader->bind(ri, getModelMatrix());
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