Added composite buffer render passes for deferred lighting path.
Refactoring KRCamera::renderFrame to use render passes. Eliminate composite buffer binding GL code from KRCamera::renderFrame
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@@ -61,6 +61,9 @@ public:
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KrResult recreateSwapChain();
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KRRenderPass& getForwardOpaquePass();
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KRRenderPass& getDeferredGBufferPass();
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KRRenderPass& getDeferredOpaquePass();
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void endFrame();
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#ifdef WIN32
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@@ -74,6 +77,8 @@ public:
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std::unique_ptr<KRSwapchain> m_swapChain;
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std::unique_ptr<KRRenderPass> m_forwardOpaquePass;
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std::unique_ptr<KRRenderPass> m_deferredGBufferPass;
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std::unique_ptr<KRRenderPass> m_deferredOpaquePass;
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// TODO - This needs to be advanced per swap chain
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uint64_t m_frameIndex;
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