Enabled alpha_mode blendoneside and alpha_mode blendtwoside blending options
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4079
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@@ -67,7 +67,7 @@ void KRDirectionalLight::render(KRCamera *pCamera, KRContext *pContext, KRBoundi
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light_direction_view_space = KRMat4::Dot(matModelToView, light_direction_view_space);
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light_direction_view_space.normalize();
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KRShader *pShader = pContext->getShaderManager()->getShader("light_directional", pCamera, false, false, false, 0, false, false, false, false, false, false, false, false, renderPass);
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KRShader *pShader = pContext->getShaderManager()->getShader("light_directional", pCamera, false, false, false, 0, false, false, false, false, false, false, false, false, false, renderPass);
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pShader->bind(pCamera, matModelToView, mvpmatrix, cameraPosition, lightDirection, pShadowMatrices, shadowDepthTextures, 0, renderPass);
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