Enabled alpha_mode blendoneside and alpha_mode blendtwoside blending options

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4079
This commit is contained in:
kearwood
2012-08-24 00:06:38 +00:00
parent bbfb04347c
commit 7395a63f99
11 changed files with 57 additions and 24 deletions

View File

@@ -144,7 +144,7 @@ void KRLight::render(KRCamera *pCamera, KRContext *pContext, KRBoundingVolume &f
// Render light flare on transparency pass
KRShader *pShader = pContext->getShaderManager()->getShader("flare", pCamera, false, false, false, 0, false, false, false, false, false, false, false, false, renderPass);
KRShader *pShader = pContext->getShaderManager()->getShader("flare", pCamera, false, false, false, 0, false, false, false, false, false, false, false, false, false, renderPass);
pShader->bind(pCamera, matModelToView, mvpmatrix, cameraPosition, lightDirection, pShadowMatrices, shadowDepthTextures, 0, renderPass);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_pFlareTexture->getName());