Small optimization to sky box shader

This commit is contained in:
2013-05-24 18:53:50 -07:00
parent e0aaafc327
commit 73cdad122b

View File

@@ -44,6 +44,6 @@ void main()
gl_Position = vec4(vertex_position.xy, 1.0, 1.0); gl_Position = vec4(vertex_position.xy, 1.0, 1.0);
vec4 t = inv_mvp_matrix_no_translate * vec4(vertex_position.xy, 1.0, 1.0); vec4 t = inv_mvp_matrix_no_translate * vec4(vertex_position.xy, 1.0, 1.0);
t /= t.w; t *= 1.0 / t.w;
texCoord = vec3(t); texCoord = vec3(t);
} }