Implemented camera surface setting for KrUpdateNode and KrCreateNode APIs.
Cameras now render only on their assigned surface.
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@@ -69,7 +69,7 @@ void smoke_load()
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create_camera_info.newNodeHandle = kCameraNodeHandle;
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create_camera_info.sceneHandle = kSceneResourceHandle;
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create_camera_info.node.pName = "my_camera";
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create_camera_info.node.camera.surface = 1;
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create_camera_info.node.camera.surfaceHandle = 1;
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// create_camera_info.node.camera.skybox_texture = kSkyboxTextureResourceHandle;
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res = KrCreateNode(&create_camera_info);
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assert(res == KR_SUCCESS);
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