Auto format C++ source

This commit is contained in:
2022-08-08 01:07:26 -07:00
parent c5a640e22d
commit 7433d54c16
155 changed files with 17259 additions and 16879 deletions

View File

@@ -59,9 +59,9 @@ const int KRENGINE_AUDIO_BLOCK_LOG2N = 7; // 2 ^ KRENGINE_AUDIO_BLOCK_LOG2N =
// 7 is 128 .. NOTE: the hrtf code uses magic numbers everywhere and is hardcoded to 128 samples per frame
const int KRENGINE_AUDIO_BLOCK_LENGTH = 1 << KRENGINE_AUDIO_BLOCK_LOG2N;
// Length of one block to process. Determines the latency of the audio system and sets size for FFT's used in HRTF convolution
// the AUGraph works in 1024 sample chunks. At 128 we are making 8 consecutive calls to the renderBlock method for each
// render initiated by the AUGraph.
// Length of one block to process. Determines the latency of the audio system and sets size for FFT's used in HRTF convolution
// the AUGraph works in 1024 sample chunks. At 128 we are making 8 consecutive calls to the renderBlock method for each
// render initiated by the AUGraph.
const int KRENGINE_REVERB_MAX_FFT_LOG2 = 15;
const int KRENGINE_REVERB_WORKSPACE_SIZE = 1 << KRENGINE_REVERB_MAX_FFT_LOG2;
@@ -79,177 +79,180 @@ const int KRENGINE_AUDIO_ANTICLICK_SAMPLES = 64;
class KRAmbientZone;
class KRReverbZone;
typedef struct {
float weight;
KRAmbientZone *ambient_zone;
KRAudioSample *ambient_sample;
typedef struct
{
float weight;
KRAmbientZone* ambient_zone;
KRAudioSample* ambient_sample;
} siren_ambient_zone_weight_info;
typedef struct {
float weight;
KRReverbZone *reverb_zone;
KRAudioSample *reverb_sample;
typedef struct
{
float weight;
KRReverbZone* reverb_zone;
KRAudioSample* reverb_sample;
} siren_reverb_zone_weight_info;
class KRAudioManager : public KRResourceManager {
class KRAudioManager : public KRResourceManager
{
public:
KRAudioManager(KRContext &context);
virtual ~KRAudioManager();
void destroy();
KRAudioManager(KRContext& context);
virtual ~KRAudioManager();
void destroy();
virtual KRResource* loadResource(const std::string& name, const std::string& extension, KRDataBlock* data) override;
virtual KRResource* getResource(const std::string& name, const std::string& extension) override;
unordered_map<std::string, KRAudioSample *> &getSounds();
void add(KRAudioSample *Sound);
KRAudioSample *load(const std::string &name, const std::string &extension, KRDataBlock *data);
KRAudioSample *get(const std::string &name);
// Listener position and orientation
KRScene *getListenerScene();
void setListenerScene(KRScene *scene);
void setListenerOrientation(const Vector3 &position, const Vector3 &forward, const Vector3 &up);
void setListenerOrientationFromModelMatrix(const Matrix4 &modelMatrix);
Vector3 &getListenerForward();
Vector3 &getListenerPosition();
Vector3 &getListenerUp();
// Global audio gain / attenuation
float getGlobalGain();
void setGlobalGain(float gain);
float getGlobalReverbSendLevel();
void setGlobalReverbSendLevel(float send_level);
float getGlobalAmbientGain();
void setGlobalAmbientGain(float gain);
virtual KRResource* loadResource(const std::string& name, const std::string& extension, KRDataBlock* data) override;
virtual KRResource* getResource(const std::string& name, const std::string& extension) override;
void makeCurrentContext();
KRDataBlock *getBufferData(int size);
void recycleBufferData(KRDataBlock *data);
void activateAudioSource(KRAudioSource *audioSource);
void deactivateAudioSource(KRAudioSource *audioSource);
__int64_t getAudioFrame();
KRAudioBuffer *getBuffer(KRAudioSample &audio_sample, int buffer_index);
static void mute(bool onNotOff);
void goToSleep();
unordered_map<std::string, KRAudioSample*>& getSounds();
void add(KRAudioSample* Sound);
KRAudioSample* load(const std::string& name, const std::string& extension, KRDataBlock* data);
KRAudioSample* get(const std::string& name);
// Listener position and orientation
KRScene* getListenerScene();
void setListenerScene(KRScene* scene);
void setListenerOrientation(const Vector3& position, const Vector3& forward, const Vector3& up);
void setListenerOrientationFromModelMatrix(const Matrix4& modelMatrix);
Vector3& getListenerForward();
Vector3& getListenerPosition();
Vector3& getListenerUp();
// Global audio gain / attenuation
float getGlobalGain();
void setGlobalGain(float gain);
float getGlobalReverbSendLevel();
void setGlobalReverbSendLevel(float send_level);
float getGlobalAmbientGain();
void setGlobalAmbientGain(float gain);
void makeCurrentContext();
KRDataBlock* getBufferData(int size);
void recycleBufferData(KRDataBlock* data);
void activateAudioSource(KRAudioSource* audioSource);
void deactivateAudioSource(KRAudioSource* audioSource);
__int64_t getAudioFrame();
KRAudioBuffer* getBuffer(KRAudioSample& audio_sample, int buffer_index);
static void mute(bool onNotOff);
void goToSleep();
void startFrame(float deltaTime);
bool getEnableAudio();
void setEnableAudio(bool enable);
bool getEnableHRTF();
void setEnableHRTF(bool enable);
bool getEnableReverb();
void setEnableReverb(bool enable);
float getReverbMaxLength();
void setReverbMaxLength(float max_length);
void _registerOpenAudioSample(KRAudioSample* audioSample);
void _registerCloseAudioSample(KRAudioSample* audioSample);
void startFrame(float deltaTime);
bool getEnableAudio();
void setEnableAudio(bool enable);
bool getEnableHRTF();
void setEnableHRTF(bool enable);
bool getEnableReverb();
void setEnableReverb(bool enable);
float getReverbMaxLength();
void setReverbMaxLength(float max_length);
void _registerOpenAudioSample(KRAudioSample *audioSample);
void _registerCloseAudioSample(KRAudioSample *audioSample);
private:
bool m_enable_audio;
bool m_enable_hrtf;
bool m_enable_reverb;
float m_reverb_max_length;
KRScene *m_listener_scene; // For now, only one scene is allowed to have active audio at once
float m_global_reverb_send_level;
float m_global_ambient_gain;
float m_global_gain;
Vector3 m_listener_position;
Vector3 m_listener_forward;
Vector3 m_listener_up;
unordered_map<std::string, KRAudioSample *> m_sounds;
std::vector<KRDataBlock *> m_bufferPoolIdle;
std::vector<KRAudioBuffer *> m_bufferCache;
std::set<KRAudioSource *> m_activeAudioSources;
std::set<KRAudioSample *> m_openAudioSamples;
void initAudio();
void initHRTF();
void cleanupAudio();
bool m_initialized;
bool m_enable_audio;
bool m_enable_hrtf;
bool m_enable_reverb;
float m_reverb_max_length;
KRScene* m_listener_scene; // For now, only one scene is allowed to have active audio at once
float m_global_reverb_send_level;
float m_global_ambient_gain;
float m_global_gain;
Vector3 m_listener_position;
Vector3 m_listener_forward;
Vector3 m_listener_up;
unordered_map<std::string, KRAudioSample*> m_sounds;
std::vector<KRDataBlock*> m_bufferPoolIdle;
std::vector<KRAudioBuffer*> m_bufferCache;
std::set<KRAudioSource*> m_activeAudioSources;
std::set<KRAudioSample*> m_openAudioSamples;
void initAudio();
void initHRTF();
void cleanupAudio();
bool m_initialized;
#ifdef __APPLE__
// Apple Core Audio
AUGraph m_auGraph;
AudioUnit m_auMixer;
// Apple Core Audio
AUGraph m_auGraph;
AudioUnit m_auMixer;
static OSStatus renderInput(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData);
void renderAudio(UInt32 inNumberFrames, AudioBufferList *ioData);
static OSStatus renderInput(void* inRefCon, AudioUnitRenderActionFlags* ioActionFlags, const AudioTimeStamp* inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList* ioData);
void renderAudio(UInt32 inNumberFrames, AudioBufferList* ioData);
#endif
KRDSP::FFTWorkspace m_fft_setup[KRENGINE_REVERB_MAX_FFT_LOG2 - KRENGINE_AUDIO_BLOCK_LOG2N + 1];
KRDSP::FFTWorkspace m_fft_setup[KRENGINE_REVERB_MAX_FFT_LOG2 - KRENGINE_AUDIO_BLOCK_LOG2N + 1];
__int64_t m_audio_frame; // Number of audio frames processed since the start of the application
float *m_reverb_input_samples; // Circular-buffered reverb input, single channel
int m_reverb_input_next_sample; // Pointer to next sample in reverb buffer
int m_reverb_sequence;
KRAudioSample *m_reverb_impulse_responses[KRENGINE_MAX_REVERB_IMPULSE_MIX];
float m_reverb_impulse_responses_weight[KRENGINE_MAX_REVERB_IMPULSE_MIX];
float *m_output_accumulation; // Interleaved output accumulation buffer
int m_output_accumulation_block_start;
int m_output_sample;
float *m_workspace_data;
KRDSP::SplitComplex m_workspace[3];
float *getBlockAddress(int block_offset);
void renderBlock();
void renderReverb();
void renderAmbient();
void renderHRTF();
void renderITD();
void renderReverbImpulseResponse(int impulse_response_offset, int frame_count_log2);
void renderLimiter();
std::vector<Vector2> m_hrtf_sample_locations;
float *m_hrtf_data;
unordered_map<Vector2, KRDSP::SplitComplex> m_hrtf_spectral[2];
Vector2 getNearestHRTFSample(const Vector2 &dir);
void getHRTFMix(const Vector2 &dir, Vector2 &hrtf1, Vector2 &hrtf2, Vector2 &hrtf3, Vector2 &hrtf4, float &mix1, float &mix2, float &mix3, float &mix4);
KRAudioSample *getHRTFSample(const Vector2 &hrtf_dir);
KRDSP::SplitComplex getHRTFSpectral(const Vector2 &hrtf_dir, const int channel);
unordered_map<std::string, siren_ambient_zone_weight_info> m_ambient_zone_weights;
float m_ambient_zone_total_weight = 0.0f; // For normalizing zone weights
unordered_map<std::string, siren_reverb_zone_weight_info> m_reverb_zone_weights;
float m_reverb_zone_total_weight = 0.0f; // For normalizing zone weights
std::mutex m_mutex;
__int64_t m_audio_frame; // Number of audio frames processed since the start of the application
float* m_reverb_input_samples; // Circular-buffered reverb input, single channel
int m_reverb_input_next_sample; // Pointer to next sample in reverb buffer
int m_reverb_sequence;
KRAudioSample* m_reverb_impulse_responses[KRENGINE_MAX_REVERB_IMPULSE_MIX];
float m_reverb_impulse_responses_weight[KRENGINE_MAX_REVERB_IMPULSE_MIX];
float* m_output_accumulation; // Interleaved output accumulation buffer
int m_output_accumulation_block_start;
int m_output_sample;
float* m_workspace_data;
KRDSP::SplitComplex m_workspace[3];
float* getBlockAddress(int block_offset);
void renderBlock();
void renderReverb();
void renderAmbient();
void renderHRTF();
void renderITD();
void renderReverbImpulseResponse(int impulse_response_offset, int frame_count_log2);
void renderLimiter();
std::vector<Vector2> m_hrtf_sample_locations;
float* m_hrtf_data;
unordered_map<Vector2, KRDSP::SplitComplex> m_hrtf_spectral[2];
Vector2 getNearestHRTFSample(const Vector2& dir);
void getHRTFMix(const Vector2& dir, Vector2& hrtf1, Vector2& hrtf2, Vector2& hrtf3, Vector2& hrtf4, float& mix1, float& mix2, float& mix3, float& mix4);
KRAudioSample* getHRTFSample(const Vector2& hrtf_dir);
KRDSP::SplitComplex getHRTFSpectral(const Vector2& hrtf_dir, const int channel);
unordered_map<std::string, siren_ambient_zone_weight_info> m_ambient_zone_weights;
float m_ambient_zone_total_weight = 0.0f; // For normalizing zone weights
unordered_map<std::string, siren_reverb_zone_weight_info> m_reverb_zone_weights;
float m_reverb_zone_total_weight = 0.0f; // For normalizing zone weights
std::mutex m_mutex;
#ifdef __APPLE__
mach_timebase_info_data_t m_timebase_info;
mach_timebase_info_data_t m_timebase_info;
#endif
unordered_multimap<Vector2, std::pair<KRAudioSource *, std::pair<float, float> > > m_mapped_sources, m_prev_mapped_sources;
bool m_anticlick_block;
bool m_high_quality_hrtf; // If true, 4 HRTF samples will be interpolated; if false, the nearest HRTF sample will be used without interpolation
unordered_multimap<Vector2, std::pair<KRAudioSource*, std::pair<float, float> > > m_mapped_sources, m_prev_mapped_sources;
bool m_anticlick_block;
bool m_high_quality_hrtf; // If true, 4 HRTF samples will be interpolated; if false, the nearest HRTF sample will be used without interpolation
};