Implemented texture and VBO swapping system that keeps GPU memory utilization within limits
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4091
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@@ -30,7 +30,8 @@
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//
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#define KRENGINE_MAX_TEXTURE_UNITS 8
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#define KRENGINE_MAX_TEXTURE_HANDLES 20
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#define KRENGINE_MAX_TEXTURE_HANDLES 1000
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#define KRENGINE_MAX_TEXTURE_MEM 100000000
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#ifndef KRTEXTUREMANAGER_H
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#define KRTEXTUREMANAGER_H
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@@ -58,11 +59,15 @@ public:
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KRTexture *getTexture(const char *szFile);
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long getMemUsed();
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private:
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std::map<std::string, KRTexture *> m_textures;
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KRTexture *m_activeTextures[KRENGINE_MAX_TEXTURE_UNITS];
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std::set<KRTexture *> m_textureCache;
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long m_textureMemUsed;
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};
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#endif
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