Spirv binaries are now compiled into the standard asset bundle
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@@ -55,7 +55,7 @@ public:
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KRShader *load(const std::string &name, const std::string &extension, KRDataBlock *data);
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KRShader *get(const std::string &name, const std::string &extension);
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bool compileAll(KRUnknown* logResource);
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bool compileAll(KRBundle* outputBundle, KRUnknown* logResource);
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const unordered_map<std::string, KRShader *> &get(const std::string &extension);
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