Spirv binaries are now compiled into the standard asset bundle

This commit is contained in:
2020-12-30 17:03:18 -08:00
parent 893092e0ad
commit 75d3f019ae
6 changed files with 67 additions and 20 deletions

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@@ -55,7 +55,7 @@ public:
KRShader *load(const std::string &name, const std::string &extension, KRDataBlock *data);
KRShader *get(const std::string &name, const std::string &extension);
bool compileAll(KRUnknown* logResource);
bool compileAll(KRBundle* outputBundle, KRUnknown* logResource);
const unordered_map<std::string, KRShader *> &get(const std::string &extension);