KRObjView now automatically loads any models it finds in the "Documents" folder and assigns light maps that have the same name as the model appended with "_lightmap".
Lightmapping now enabled by default. --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4026
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@@ -49,6 +49,9 @@ public:
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KRModel *getModel(const char *szName);
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KRModel *getFirstModel();
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std::vector<std::string> getModelNames();
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std::map<std::string, KRModel *> getModels();
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private:
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std::map<std::string, KRModel *> m_models;
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KRMaterialManager *m_pMaterialManager;
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