KRObjView now automatically loads any models it finds in the "Documents" folder and assigns light maps that have the same name as the model appended with "_lightmap".
Lightmapping now enabled by default. --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4026
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@@ -45,7 +45,7 @@ KRCamera::KRCamera() {
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bEnableAmbient = true;
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bEnableDiffuse = true;
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bEnableSpecular = true;
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bEnableShadowMap = false;
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bEnableShadowMap = true;
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bDebugSuperShiny = false;
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@@ -56,3 +56,8 @@ KRModel *KRModelManager::getFirstModel() {
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static std::map<std::string, KRModel *>::iterator model_itr = m_models.begin();
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return (*model_itr).second;
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}
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std::map<std::string, KRModel *> KRModelManager::getModels() {
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return m_models;
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}
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@@ -49,6 +49,9 @@ public:
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KRModel *getModel(const char *szName);
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KRModel *getFirstModel();
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std::vector<std::string> getModelNames();
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std::map<std::string, KRModel *> getModels();
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private:
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std::map<std::string, KRModel *> m_models;
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KRMaterialManager *m_pMaterialManager;
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@@ -127,7 +127,14 @@
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//m_scene.addInstance(pModelManager->getModel("fachwerkhaus12"), KRMat4());
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//m_scene.addInstance(pModelManager->getModel("ballroom"), KRMat4());
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//m_scene.addInstance(pModelManager->getModel("HoganCombined"), KRMat4());
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m_scene.addInstance(pModelManager->getModel("polySurface12848"), KRMat4(), "PillarLightmap2k");
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//m_scene.addInstance(pModelManager->getModel("polySurface12848"), KRMat4(), "PillarLightmap2k");
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std::map<std::string, KRModel *> models = pModelManager->getModels();
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for(std::map<std::string, KRModel *>::iterator itr=models.begin(); itr != models.end(); itr++) {
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std::string lightmap = (*itr).first;
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lightmap.append("_lightmap");
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m_scene.addInstance((*itr).second, KRMat4(), lightmap);
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}
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[renderEngine setNearZ: 25.0];
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[renderEngine setFarZ: 5000.0];
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