Audio initialization is now delayed until rendering begins.
Disabled reverb and headphone spatialization, as they are currently broken in IOS 6.0-6.1
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@@ -410,7 +410,7 @@ void KRAudioSource::updatePosition()
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ALfloat obstruction = 0.0f; // type ALfloat -100.0 db (most obstruction) - 0.0 db (no obstruction, 0.0 default)
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KRVector3 worldPosition = getWorldTranslation();
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worldPosition = KRVector3(0.0, 0.0, 0.0); // FINDME - HACK - TEST CODE
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// worldPosition = KRVector3(0.0, 0.5, 0.0); // FINDME - HACK - TEST CODE
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ALDEBUG(alSource3f(m_sourceID, AL_POSITION, worldPosition.x, worldPosition.y, worldPosition.z));
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ALDEBUG(alSourcef(m_sourceID, AL_GAIN, m_gain));
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ALDEBUG(alSourcef(m_sourceID, AL_MIN_GAIN, 0.0));
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