Fixed KRDatablock::Append where the data was not expanded correctly to concatenate a std::String. Converted sprite shader. Adjusted Spirv compile logging.
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@@ -1,4 +1,4 @@
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// Copyright 2019 Kearwood Gilbert. All rights reserved.
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// Copyright 2020 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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@@ -30,13 +30,13 @@
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#extension GL_ARB_shading_language_420pack : enable
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layout (std140, binding = 0) uniform buf {
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mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
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mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
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} ubuf;
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layout (location = 0) in vec4 vertex_position;
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layout (location = 1) in vec2 vertex_uv;
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layout (location = 0) out vec2 textureCoordinate;
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void main() {
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textureCoordinate = vertex_uv;
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gl_Position = ubuf.mvp_matrix * vertex_position;
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textureCoordinate = vertex_uv;
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gl_Position = ubuf.mvp_matrix * vertex_position;
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}
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