Fixed KRDatablock::Append where the data was not expanded correctly to concatenate a std::String. Converted sprite shader. Adjusted Spirv compile logging.
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@@ -329,7 +329,7 @@ void KRDataBlock::append(const std::string &s)
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append((void*)szText, text_length + 1);
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} else {
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// prev_size includes a null terminating character, don't need to add two.
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expand(prev_size + text_length);
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expand(text_length);
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lock();
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// Copy new string, overwriting prior null terminating character and
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// including new terminating character
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@@ -288,8 +288,10 @@ bool KRShaderManager::compileAll(KRBundle* outputBundle, KRUnknown* logResource)
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program.addShader(&shader);
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} else {
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const char* log = shader.getInfoLog();
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if (log[0] != '\0') {
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logResource->getData()->append(log);
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logResource->getData()->append("\n");
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}
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success = false;
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}
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};
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@@ -299,8 +301,10 @@ bool KRShaderManager::compileAll(KRBundle* outputBundle, KRUnknown* logResource)
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if (!program.link(messages)) {
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const char* log = program.getInfoLog();
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if (log[0] != '\0') {
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logResource->getData()->append(log);
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logResource->getData()->append("\n");
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}
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success = false;
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}
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@@ -312,8 +316,11 @@ bool KRShaderManager::compileAll(KRBundle* outputBundle, KRUnknown* logResource)
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spv::SpvBuildLogger logger;
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glslang::SpvOptions spvOptions;
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glslang::GlslangToSpv(*program.getIntermediate((EShLanguage)stage), spirv, &logger, &spvOptions);
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logResource->getData()->append(logger.getAllMessages().c_str());
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std::string messages = logger.getAllMessages();
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if (!messages.empty()) {
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logResource->getData()->append(messages.c_str());
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logResource->getData()->append("\n");
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}
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std::string shader_name;
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switch (stage)
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@@ -1,3 +1,5 @@
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set(KRAKEN_STANDARD_ASSETS "${KRAKEN_STANDARD_ASSETS}" PARENT_SCOPE)
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add_standard_asset(simple_blit.frag)
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add_standard_asset(simple_blit.vert)
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add_standard_asset(sprite.frag)
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add_standard_asset(sprite.vert)
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@@ -1,4 +1,4 @@
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// Copyright 2019 Kearwood Gilbert. All rights reserved.
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// Copyright 2020 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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@@ -1,4 +1,4 @@
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// Copyright 2019 Kearwood Gilbert. All rights reserved.
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// Copyright 2020 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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@@ -1,8 +1,4 @@
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//
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// sprite.fsh
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// KREngine
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//
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// Copyright 2012 Kearwood Gilbert. All rights reserved.
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// Copyright 2020 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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@@ -29,12 +25,21 @@
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// or implied, of Kearwood Gilbert.
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//
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out vec4 colorOut;
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#version 400
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (binding = 0) uniform MaterialObject
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{
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float alpha;
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} material;
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layout (binding = 1) uniform sampler2D diffuseTexture;
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layout (location = 0) in vec2 textureCoordinate;
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layout (location = 0) out vec4 colorOut;
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in mediump vec2 texCoord;
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uniform sampler2D diffuseTexture;
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uniform lowp float material_alpha;
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void main() {
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colorOut = vec4(vec3(texture(diffuseTexture, texCoord)), 1.0) * material_alpha;
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colorOut = vec4(vec3(texture(diffuseTexture, texCoord)), 1.0) * material.alpha;
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}
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@@ -1,8 +1,4 @@
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//
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// sprite.vsh
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// KREngine
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//
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// Copyright 2012 Kearwood Gilbert. All rights reserved.
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// Copyright 2020 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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@@ -29,13 +25,18 @@
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// or implied, of Kearwood Gilbert.
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//
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in mediump vec2 vertex_uv;
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uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
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uniform mediump vec4 viewport;
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#version 400
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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out mediump vec2 texCoord;
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layout (std140, binding = 0) uniform buf {
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mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
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vec4 viewport;
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} ubuf;
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layout (location = 0) in vec2 vertex_uv;
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layout (location = 0) out vec2 textureCoordinate;
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void main() {
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texCoord = vertex_uv;
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gl_Position = mvp_matrix * vec4(vertex_uv.x * 2.0 - 1.0, vertex_uv.y * 2.0 - 1.0, 0.0, 1.0);
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textureCoordinate = vertex_uv;
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gl_Position = ubuf.mvp_matrix * vec4(vertex_uv.x * 2.0 - 1.0, vertex_uv.y * 2.0 - 1.0, 0.0, 1.0);
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}
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@@ -169,7 +169,7 @@ int main( int argc, char *argv[] )
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printf("Failed to get shader compile log. (Error %i)\n", result.result);
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} else {
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// result.data will be a null terminated string
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if (result.data != nullptr && static_cast<char*>(result.data)[0] != '\0') {
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if (result.data != nullptr && result.length > 0) {
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printf("Shader compile log:\n%s\n", static_cast<char *>(result.data));
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}
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}
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