Fixed KRDatablock::Append where the data was not expanded correctly to concatenate a std::String. Converted sprite shader. Adjusted Spirv compile logging.
This commit is contained in:
@@ -329,7 +329,7 @@ void KRDataBlock::append(const std::string &s)
|
||||
append((void*)szText, text_length + 1);
|
||||
} else {
|
||||
// prev_size includes a null terminating character, don't need to add two.
|
||||
expand(prev_size + text_length);
|
||||
expand(text_length);
|
||||
lock();
|
||||
// Copy new string, overwriting prior null terminating character and
|
||||
// including new terminating character
|
||||
|
||||
@@ -288,8 +288,10 @@ bool KRShaderManager::compileAll(KRBundle* outputBundle, KRUnknown* logResource)
|
||||
program.addShader(&shader);
|
||||
} else {
|
||||
const char* log = shader.getInfoLog();
|
||||
logResource->getData()->append(log);
|
||||
logResource->getData()->append("\n");
|
||||
if (log[0] != '\0') {
|
||||
logResource->getData()->append(log);
|
||||
logResource->getData()->append("\n");
|
||||
}
|
||||
success = false;
|
||||
}
|
||||
};
|
||||
@@ -299,8 +301,10 @@ bool KRShaderManager::compileAll(KRBundle* outputBundle, KRUnknown* logResource)
|
||||
|
||||
if (!program.link(messages)) {
|
||||
const char* log = program.getInfoLog();
|
||||
logResource->getData()->append(log);
|
||||
logResource->getData()->append("\n");
|
||||
if (log[0] != '\0') {
|
||||
logResource->getData()->append(log);
|
||||
logResource->getData()->append("\n");
|
||||
}
|
||||
success = false;
|
||||
}
|
||||
|
||||
@@ -312,8 +316,11 @@ bool KRShaderManager::compileAll(KRBundle* outputBundle, KRUnknown* logResource)
|
||||
spv::SpvBuildLogger logger;
|
||||
glslang::SpvOptions spvOptions;
|
||||
glslang::GlslangToSpv(*program.getIntermediate((EShLanguage)stage), spirv, &logger, &spvOptions);
|
||||
logResource->getData()->append(logger.getAllMessages().c_str());
|
||||
logResource->getData()->append("\n");
|
||||
std::string messages = logger.getAllMessages();
|
||||
if (!messages.empty()) {
|
||||
logResource->getData()->append(messages.c_str());
|
||||
logResource->getData()->append("\n");
|
||||
}
|
||||
|
||||
std::string shader_name;
|
||||
switch (stage)
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
set(KRAKEN_STANDARD_ASSETS "${KRAKEN_STANDARD_ASSETS}" PARENT_SCOPE)
|
||||
add_standard_asset(simple_blit.frag)
|
||||
add_standard_asset(simple_blit.vert)
|
||||
add_standard_asset(sprite.frag)
|
||||
add_standard_asset(sprite.vert)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright 2019 Kearwood Gilbert. All rights reserved.
|
||||
// Copyright 2020 Kearwood Gilbert. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without modification, are
|
||||
// permitted provided that the following conditions are met:
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright 2019 Kearwood Gilbert. All rights reserved.
|
||||
// Copyright 2020 Kearwood Gilbert. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without modification, are
|
||||
// permitted provided that the following conditions are met:
|
||||
@@ -30,13 +30,13 @@
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
|
||||
layout (std140, binding = 0) uniform buf {
|
||||
mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
|
||||
mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
|
||||
} ubuf;
|
||||
layout (location = 0) in vec4 vertex_position;
|
||||
layout (location = 1) in vec2 vertex_uv;
|
||||
layout (location = 0) out vec2 textureCoordinate;
|
||||
|
||||
void main() {
|
||||
textureCoordinate = vertex_uv;
|
||||
gl_Position = ubuf.mvp_matrix * vertex_position;
|
||||
textureCoordinate = vertex_uv;
|
||||
gl_Position = ubuf.mvp_matrix * vertex_position;
|
||||
}
|
||||
|
||||
@@ -1,19 +1,15 @@
|
||||
// Copyright 2020 Kearwood Gilbert. All rights reserved.
|
||||
//
|
||||
// sprite.fsh
|
||||
// KREngine
|
||||
//
|
||||
// Copyright 2012 Kearwood Gilbert. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without modification, are
|
||||
// permitted provided that the following conditions are met:
|
||||
//
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
// conditions and the following disclaimer.
|
||||
//
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
// of conditions and the following disclaimer in the documentation and/or other materials
|
||||
// provided with the distribution.
|
||||
//
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
|
||||
@@ -23,18 +19,27 @@
|
||||
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
//
|
||||
// The views and conclusions contained in the software and documentation are those of the
|
||||
// authors and should not be interpreted as representing official policies, either expressed
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
out vec4 colorOut;
|
||||
#version 400
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
|
||||
layout (binding = 0) uniform MaterialObject
|
||||
{
|
||||
float alpha;
|
||||
} material;
|
||||
layout (binding = 1) uniform sampler2D diffuseTexture;
|
||||
|
||||
layout (location = 0) in vec2 textureCoordinate;
|
||||
layout (location = 0) out vec4 colorOut;
|
||||
|
||||
in mediump vec2 texCoord;
|
||||
uniform sampler2D diffuseTexture;
|
||||
uniform lowp float material_alpha;
|
||||
|
||||
void main() {
|
||||
colorOut = vec4(vec3(texture(diffuseTexture, texCoord)), 1.0) * material_alpha;
|
||||
}
|
||||
colorOut = vec4(vec3(texture(diffuseTexture, texCoord)), 1.0) * material.alpha;
|
||||
}
|
||||
@@ -1,19 +1,15 @@
|
||||
// Copyright 2020 Kearwood Gilbert. All rights reserved.
|
||||
//
|
||||
// sprite.vsh
|
||||
// KREngine
|
||||
//
|
||||
// Copyright 2012 Kearwood Gilbert. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without modification, are
|
||||
// permitted provided that the following conditions are met:
|
||||
//
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
// conditions and the following disclaimer.
|
||||
//
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
// of conditions and the following disclaimer in the documentation and/or other materials
|
||||
// provided with the distribution.
|
||||
//
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
|
||||
@@ -23,19 +19,24 @@
|
||||
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
//
|
||||
// The views and conclusions contained in the software and documentation are those of the
|
||||
// authors and should not be interpreted as representing official policies, either expressed
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
in mediump vec2 vertex_uv;
|
||||
uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
|
||||
uniform mediump vec4 viewport;
|
||||
#version 400
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
|
||||
out mediump vec2 texCoord;
|
||||
layout (std140, binding = 0) uniform buf {
|
||||
mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
|
||||
vec4 viewport;
|
||||
} ubuf;
|
||||
layout (location = 0) in vec2 vertex_uv;
|
||||
layout (location = 0) out vec2 textureCoordinate;
|
||||
|
||||
void main() {
|
||||
texCoord = vertex_uv;
|
||||
gl_Position = mvp_matrix * vec4(vertex_uv.x * 2.0 - 1.0, vertex_uv.y * 2.0 - 1.0, 0.0, 1.0);
|
||||
textureCoordinate = vertex_uv;
|
||||
gl_Position = ubuf.mvp_matrix * vec4(vertex_uv.x * 2.0 - 1.0, vertex_uv.y * 2.0 - 1.0, 0.0, 1.0);
|
||||
}
|
||||
@@ -169,7 +169,7 @@ int main( int argc, char *argv[] )
|
||||
printf("Failed to get shader compile log. (Error %i)\n", result.result);
|
||||
} else {
|
||||
// result.data will be a null terminated string
|
||||
if (result.data != nullptr && static_cast<char*>(result.data)[0] != '\0') {
|
||||
if (result.data != nullptr && result.length > 0) {
|
||||
printf("Shader compile log:\n%s\n", static_cast<char *>(result.data));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user