Added KrCompileAllShaders and stub implementation

This commit is contained in:
2020-08-06 18:15:58 -07:00
parent b405c3014f
commit 78172b5abc
9 changed files with 77 additions and 10 deletions

View File

@@ -5,8 +5,15 @@
using namespace kraken;
enum ResourceMapping {
output_bundle = 0,
loaded_resource = 1,
shader_compile_log = 2,
};
int main( int argc, char *argv[] )
{
bool failed = false;
printf("Kraken Convert\n");
printf("Initializing Kraken...\n");
KrInitializeInfo init_info = {};
@@ -20,7 +27,7 @@ int main( int argc, char *argv[] )
KrCreateBundleInfo create_bundle_info = {};
create_bundle_info.sType = KR_STRUCTURE_TYPE_CREATE_BUNDLE;
create_bundle_info.resourceHandle = 0;
create_bundle_info.resourceHandle = ResourceMapping::output_bundle;
create_bundle_info.pBundleName = "output";
res = KrCreateBundle(&create_bundle_info);
if (res != KR_SUCCESS) {
@@ -31,15 +38,16 @@ int main( int argc, char *argv[] )
KrLoadResourceInfo load_resource_info = {};
load_resource_info.sType = KR_STRUCTURE_TYPE_LOAD_RESOURCE;
load_resource_info.resourceHandle = 1;
load_resource_info.resourceHandle = ResourceMapping::loaded_resource;
KrMoveToBundleInfo move_to_bundle_info = {};
move_to_bundle_info.sType = KR_STRUCTURE_TYPE_MOVE_TO_BUNDLE;
move_to_bundle_info.bundleHandle = 0;
move_to_bundle_info.bundleHandle = ResourceMapping::output_bundle;
char* output_bundle = nullptr;
bool compile_shaders = false;
for (int i = 1; i < argc; i++) {
for (int i = 1; i < argc && !failed; i++) {
char *arg = argv[i];
if (arg[0] == '-') {
continue;
@@ -50,6 +58,9 @@ int main( int argc, char *argv[] )
case 'o':
output_bundle = arg;
break;
case 'c':
compile_shaders = true;
break;
default:
printf("Unknown command: -%c\n", command);
break;
@@ -62,31 +73,49 @@ int main( int argc, char *argv[] )
res = KrLoadResource(&load_resource_info);
if (res != KR_SUCCESS) {
printf("[FAIL] (KrLoadResource)\n");
failed = true;
continue;
}
move_to_bundle_info.resourceHandle = 1;
move_to_bundle_info.resourceHandle = ResourceMapping::loaded_resource;
res = KrMoveToBundle(&move_to_bundle_info);
if (res != KR_SUCCESS) {
printf("[FAIL] (KrMoveToBundle)\n");
failed = true;
continue;
}
printf("[GOOD]\n");
}
if (output_bundle) {
if (compile_shaders && !failed) {
printf("Compiling Shaders...\n");
KrCompileAllShadersInfo compile_all_shaders_info = {};
compile_all_shaders_info.sType = KR_STRUCTURE_TYPE_COMPILE_ALL_SHADERS;
compile_all_shaders_info.logHandle = ResourceMapping::shader_compile_log;
res = KrCompileAllShaders(&compile_all_shaders_info);
if (res != KR_SUCCESS) {
printf("[FAIL] (Error %i)\n", res);
failed = true;
}
else {
printf("[GOOD]\n");
}
}
if (output_bundle && !failed) {
printf("Bundling %s... ", output_bundle);
KrSaveResourceInfo save_resource_info = {};
save_resource_info.sType = KR_STRUCTURE_TYPE_SAVE_RESOURCE;
save_resource_info.resourceHandle = 0;
save_resource_info.resourceHandle = ResourceMapping::output_bundle;
save_resource_info.pResourcePath = output_bundle;
res = KrSaveResource(&save_resource_info);
if (res != KR_SUCCESS) {
printf("[FAIL] (Error %i)\n", res);
failed = true;
} else {
printf("[GOOD]\n");
}
}
KrShutdown();
return 0;
return failed ? 1 : 0;
}