hello_cube project now has its own asset bundle and runs without arguments
This commit is contained in:
@@ -9,8 +9,7 @@
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"cmakeCommandArgs": "",
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"cmakeCommandArgs": "",
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"buildCommandArgs": "",
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"buildCommandArgs": "",
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"ctestCommandArgs": "",
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"ctestCommandArgs": "",
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"inheritEnvironments": [ "msvc_x64_x64" ],
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"inheritEnvironments": [ "msvc_x64_x64" ]
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"variables": []
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},
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},
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{
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{
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"name": "x64-Release",
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"name": "x64-Release",
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@@ -21,8 +20,7 @@
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"cmakeCommandArgs": "",
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"cmakeCommandArgs": "",
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"buildCommandArgs": "",
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"buildCommandArgs": "",
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"ctestCommandArgs": "",
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"ctestCommandArgs": "",
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"inheritEnvironments": [ "msvc_x64_x64" ],
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"inheritEnvironments": [ "msvc_x64_x64" ]
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"variables": []
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}
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}
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]
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]
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}
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}
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@@ -3,23 +3,36 @@ set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(CMAKE_CXX_EXTENSIONS OFF)
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SET(KRAKEN_CUBE_BUNDLE "${CMAKE_BINARY_DIR}/output/tests/kraken_cube.krbundle")
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add_custom_command(
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OUTPUT ${KRAKEN_CUBE_BUNDLE}
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COMMAND kraken_convert -o ${KRAKEN_CUBE_BUNDLE} ${STANDARD_ASSET_BUNDLE}
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DEPENDS kraken_convert kraken_sdk
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WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
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COMMENT "Creating Cube Test Assets"
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)
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add_custom_target(kraken_cube_assets ALL
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DEPENDS ${KRAKEN_CUBE_BUNDLE}
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VERBATIM
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)
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if (WIN32)
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if (WIN32)
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add_executable(kraken_cube WIN32 main_win.cpp hello_cube.cpp)
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add_executable(kraken_cube WIN32 main_win.cpp hello_cube.cpp)
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add_compile_definitions(UNICODE)
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add_compile_definitions(UNICODE)
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set_property(TARGET kraken_cube PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "${STANDARD_ASSET_BUNDLE}")
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else(WIN32)
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else(WIN32)
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add_executable(kraken_cube main_macos.mm hello_cube.cpp)
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add_executable(kraken_cube main_macos.mm hello_cube.cpp)
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set(CMAKE_CXX_COMPILER "clang++")
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set(CMAKE_CXX_COMPILER "clang++")
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endif(WIN32)
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endif(WIN32)
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add_dependencies(kraken_cube standard_assets)
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add_dependencies(kraken_cube kraken_cube_assets)
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target_include_directories(kraken_cube PRIVATE ${CMAKE_SOURCE_DIR}/hydra/include ${CMAKE_SOURCE_DIR}/kraken/public)
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target_include_directories(kraken_cube PRIVATE ${CMAKE_SOURCE_DIR}/hydra/include ${CMAKE_SOURCE_DIR}/kraken/public)
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TARGET_LINK_LIBRARIES( kraken_cube kraken ${EXTRA_LIBS} )
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TARGET_LINK_LIBRARIES( kraken_cube kraken ${EXTRA_LIBS} )
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# configure_file(${STANDARD_ASSET_BUNDLE} ${CMAKE_BINARY_DIR}/output/bin COPYONLY)
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set_target_properties( kraken_cube PROPERTIES
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set_target_properties( kraken_cube PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/output/bin
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/output/tests
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RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/output/bin
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RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/output/tests
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)
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)
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@@ -38,7 +38,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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KrLoadResourceInfo load_resource_info = {};
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KrLoadResourceInfo load_resource_info = {};
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load_resource_info.sType = KR_STRUCTURE_TYPE_LOAD_RESOURCE;
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load_resource_info.sType = KR_STRUCTURE_TYPE_LOAD_RESOURCE;
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load_resource_info.resourceHandle = 1;
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load_resource_info.resourceHandle = 1;
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load_resource_info.pResourcePath = lpCmdLine; // "kraken_standard_assets.krbundle";
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load_resource_info.pResourcePath = "kraken_cube.krbundle";
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res = KrLoadResource(&load_resource_info);
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res = KrLoadResource(&load_resource_info);
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if (res != KR_SUCCESS) {
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if (res != KR_SUCCESS) {
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//printf("Failed to load resource: %s\n", arg);
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//printf("Failed to load resource: %s\n", arg);
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