More animation fixes for curves that don't start on frame 0.

--HG--
branch : nfb
This commit is contained in:
2013-08-31 19:22:37 -07:00
parent 0b90046aaa
commit 7b3ce4d3bf
2 changed files with 7 additions and 7 deletions

View File

@@ -128,9 +128,9 @@ float KRAnimationCurve::getValue(int frame_number)
{ {
//printf("frame_number: %i\n", frame_number); //printf("frame_number: %i\n", frame_number);
int clamped_frame = frame_number - getFrameStart(); int clamped_frame = frame_number - getFrameStart();
if(frame_number < 0) { if(clamped_frame < 0) {
clamped_frame = 0; clamped_frame = 0;
} else if(frame_number >= getFrameCount()) { } else if(clamped_frame >= getFrameCount()) {
clamped_frame = getFrameCount()-1; clamped_frame = getFrameCount()-1;
} }
float *frame_data = (float *)((char *)m_pData->getStart() + sizeof(animation_curve_header)); float *frame_data = (float *)((char *)m_pData->getStart() + sizeof(animation_curve_header));

View File

@@ -359,19 +359,19 @@ KRAnimationCurve *LoadAnimationCurve(KRContext &context, FbxAnimCurve* pAnimCurv
return NULL; return NULL;
} }
float frame_rate = 30.0f; // FINDME, TODO - This needs to be dynamic float dest_frame_rate = 30.0f; // FINDME, TODO - This needs to be dynamic
int frame_start = time_span.GetStart().GetSecondDouble() * frame_rate; int frame_start = time_span.GetStart().GetSecondDouble() * dest_frame_rate;
int frame_count = (time_span.GetStop().GetSecondDouble() * frame_rate) - frame_start; int frame_count = (time_span.GetStop().GetSecondDouble() * dest_frame_rate) - frame_start;
KRAnimationCurve *new_curve = new KRAnimationCurve(context, name); KRAnimationCurve *new_curve = new KRAnimationCurve(context, name);
new_curve->setFrameRate(frame_rate); new_curve->setFrameRate(dest_frame_rate);
new_curve->setFrameStart(frame_start); new_curve->setFrameStart(frame_start);
new_curve->setFrameCount(frame_count); new_curve->setFrameCount(frame_count);
// Resample animation curve // Resample animation curve
int last_frame = 0; // Used by FBX sdk for faster keyframe searches int last_frame = 0; // Used by FBX sdk for faster keyframe searches
for(int frame_number=0; frame_number < frame_count; frame_number++) { for(int frame_number=0; frame_number < frame_count; frame_number++) {
float frame_seconds = (frame_start + frame_number) / frame_rate; float frame_seconds = (frame_start + frame_number) / dest_frame_rate;
FbxTime frame_time; FbxTime frame_time;
frame_time.SetSecondDouble(frame_seconds); frame_time.SetSecondDouble(frame_seconds);
float frame_value = pAnimCurve->Evaluate(frame_time, &last_frame); float frame_value = pAnimCurve->Evaluate(frame_time, &last_frame);