Fixed access violations

Implemented a divide-and-conquer approach to speeding up reverb engine, without increasing latency using multiple, different sized FFT's.  Algorithm optimized to ensure that the same amount of processing is done each frame.  Reverb now working in real-time.
This commit is contained in:
2013-02-16 01:35:05 -08:00
parent eee1dc28e0
commit 7e0459653d
6 changed files with 42 additions and 15 deletions

View File

@@ -46,7 +46,8 @@ KRMeshManager::KRMeshManager(KRContext &context) : KRContextObject(context) {
m_randomParticleVertexData = NULL;
m_volumetricLightingVertexData = NULL;
addModel(new KRMeshCube(context));
// addModel(new KRMeshCube(context)); // FINDME - HACK! This needs to be fixed, as it currently segfaults
addModel(new KRMeshSphere(context));
}