Removed glFlush call from KRTextureManager, which is not needed after Kraken refactor.
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@@ -432,8 +432,6 @@ void KRTextureManager::balanceTextureMemory(long &memoryRemaining, long &memoryR
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//}
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}
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glFlush();
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//long streamerTime = getContext().getAbsoluteTimeMilliseconds() - startTime;
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//fprintf(stderr, "%i / %i\n", (int)minMipTime, (int)streamerTime);
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