Completed implementation of Model LOD system
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40117
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@@ -138,7 +138,11 @@ KRNode *KRNode::LoadXML(KRScene &scene, tinyxml2::XMLElement *e) {
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} else if(strcmp(szElementName, "spot_light") == 0) {
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new_node = new KRSpotLight(scene, szName);
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} else if(strcmp(szElementName, "mesh") == 0) {
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new_node = new KRInstance(scene, szName, szName, e->Attribute("light_map"));
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float lod_min_coverage = 0.0f;
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if(e->QueryFloatAttribute("lod_min_coverage", &lod_min_coverage) != tinyxml2::XML_SUCCESS) {
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lod_min_coverage = 0.0f; //1.0f / 1024.0f / 768.0f; // FINDME - HACK - Need to dynamically select the absolute minimum based on the render buffer size
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}
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new_node = new KRInstance(scene, szName, szName, e->Attribute("light_map"), lod_min_coverage);
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} else if(strcmp(szElementName, "sky_box") == 0) {
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new_node = new KRSkyBox(scene, szName);
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}
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