Streamer sleep duration increased from 100 microseconds to 15 milliseconds to avoid termination in iOS builds due to too many wake cycles / second.
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@@ -80,7 +80,7 @@ void KRStreamer::run()
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{
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pthread_setname_np("Kraken - Streamer");
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std::chrono::microseconds sleep_duration( 100 );
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std::chrono::microseconds sleep_duration( 15000 );
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#if TARGET_OS_IPHONE
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[EAGLContext setCurrentContext: gTextureStreamerContext];
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