Implemented KRMeshBinding, mesh lod functionality is now explicit in KRScene format and api
This commit is contained in:
@@ -130,7 +130,7 @@ void KRAmbientZone::render(RenderInfo& ri)
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bool bVisualize = ri.camera->settings.debug_display == KRRenderSettings::KRENGINE_DEBUG_DISPLAY_SIREN_AMBIENT_ZONES;
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if (ri.renderPass->getType() == RenderPassType::RENDER_PASS_FORWARD_TRANSPARENT && bVisualize) {
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KRMesh* sphereModel = getContext().getMeshManager()->getMaxLODModel("__sphere");
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KRMesh* sphereModel = getContext().getMeshManager()->getMesh("__sphere");
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if (sphereModel) {
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Matrix4 sphereModelMatrix = getModelMatrix();
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@@ -200,7 +200,7 @@ void KRAudioSource::render(RenderInfo& ri)
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bool bVisualize = false;
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if (ri.renderPass->getType() == RenderPassType::RENDER_PASS_FORWARD_TRANSPARENT && bVisualize) {
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KRMesh* sphereModel = getContext().getMeshManager()->getMaxLODModel("__sphere");
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KRMesh* sphereModel = getContext().getMeshManager()->getMesh("__sphere");
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if (sphereModel) {
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Matrix4 sphereModelMatrix = getModelMatrix();
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@@ -82,7 +82,7 @@ void KRBone::render(RenderInfo& ri)
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bool bVisualize = ri.camera->settings.debug_display == KRRenderSettings::KRENGINE_DEBUG_DISPLAY_BONES;
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if (ri.renderPass->getType() == RenderPassType::RENDER_PASS_FORWARD_TRANSPARENT && bVisualize) {
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KRMesh* sphereModel = getContext().getMeshManager()->getMaxLODModel("__sphere");
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KRMesh* sphereModel = getContext().getMeshManager()->getMesh("__sphere");
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if (sphereModel) {
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Matrix4 sphereModelMatrix = getModelMatrix();
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@@ -103,7 +103,7 @@ void KRCollider::loadXML(tinyxml2::XMLElement* e)
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void KRCollider::loadModel()
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{
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if (m_model == nullptr) {
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m_model = m_pContext->getMeshManager()->getMaxLODModel(m_model_name.c_str());
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m_model = m_pContext->getMeshManager()->getMesh(m_model_name.c_str());
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if (m_model) {
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getScene().notify_sceneGraphModify(this);
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}
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@@ -344,7 +344,7 @@ void KRLight::render(RenderInfo& ri)
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if (ri.renderPass->getType() == RenderPassType::RENDER_PASS_PARTICLE_OCCLUSION) {
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if (m_flareTexture.isSet() && m_flareSize > 0.0f) {
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KRMesh* sphereModel = getContext().getMeshManager()->getMaxLODModel("__sphere");
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KRMesh* sphereModel = getContext().getMeshManager()->getMesh("__sphere");
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if (sphereModel) {
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Matrix4 occlusion_test_sphere_matrix = Matrix4();
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@@ -46,7 +46,9 @@ void KRModel::InitNodeInfo(KrNodeInfo* nodeInfo)
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nodeInfo->model.faces_camera = false;
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nodeInfo->model.light_map_texture = KR_NULL_HANDLE;
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nodeInfo->model.lod_min_coverage = 0.0f;
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nodeInfo->model.mesh = KR_NULL_HANDLE;
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for (int lod = 0; lod < kMeshLODCount; lod++) {
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nodeInfo->model.mesh[lod] = KR_NULL_HANDLE;
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}
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nodeInfo->model.receives_shadow = true;
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nodeInfo->model.rim_color = Vector3::Zero();
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nodeInfo->model.rim_power = 0.0f;
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@@ -78,11 +80,13 @@ KRModel::KRModel(KRScene& scene, std::string name)
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m_boundsCachedMat.c[15] = -1.0f;
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}
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KRModel::KRModel(KRScene& scene, std::string instance_name, std::string model_name, std::string light_map, float lod_min_coverage, bool receives_shadow, bool faces_camera, Vector3 rim_color, float rim_power)
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KRModel::KRModel(KRScene& scene, std::string instance_name, std::string model_name[kMeshLODCount], std::string light_map, float lod_min_coverage, bool receives_shadow, bool faces_camera, Vector3 rim_color, float rim_power)
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: KRNode(scene, instance_name)
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{
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m_lightMap.setName(light_map);
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m_model_name = model_name;
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for (int lod = 0; lod < kMeshLODCount; lod++) {
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m_meshes[lod].setName(model_name[lod]);
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}
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m_min_lod_coverage = lod_min_coverage;
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m_receivesShadow = receives_shadow;
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m_faces_camera = faces_camera;
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@@ -133,19 +137,15 @@ KrResult KRModel::update(const KrNodeInfo* nodeInfo)
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}
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m_lightMap.set(light_map_texture);
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KRMesh* mesh = nullptr;
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if (nodeInfo->model.mesh != KR_NULL_HANDLE) {
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res = m_pContext->getMappedResource<KRMesh>(nodeInfo->model.mesh, &mesh);
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if (res != KR_SUCCESS) {
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return res;
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for (int lod = 0; lod < kMeshLODCount; lod++) {
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KRMesh* mesh = nullptr;
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if (nodeInfo->model.mesh[lod] != KR_NULL_HANDLE) {
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res = m_pContext->getMappedResource<KRMesh>(nodeInfo->model.mesh[lod], &mesh);
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if (res != KR_SUCCESS) {
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return res;
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}
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}
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}
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if (mesh != nullptr) {
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m_models.clear();
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m_model_name = mesh->getName();
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} else {
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m_models.clear();
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m_model_name = "";
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m_meshes[lod].set(mesh);
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}
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return KR_SUCCESS;
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@@ -159,7 +159,12 @@ std::string KRModel::getElementName()
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tinyxml2::XMLElement* KRModel::saveXML(tinyxml2::XMLNode* parent)
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{
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tinyxml2::XMLElement* e = KRNode::saveXML(parent);
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e->SetAttribute("mesh", m_model_name.c_str());
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e->SetAttribute("mesh", m_meshes[0].getName().c_str());
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for (int lod = 1; lod < kMeshLODCount; lod++) {
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char attribName[8];
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snprintf(attribName, 8, "mesh%i", lod);
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e->SetAttribute(attribName, m_meshes[lod].getName().c_str());
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}
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e->SetAttribute("light_map", m_lightMap.getName().c_str());
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e->SetAttribute("lod_min_coverage", m_min_lod_coverage);
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e->SetAttribute("receives_shadow", m_receivesShadow ? "true" : "false");
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@@ -201,34 +206,50 @@ std::string KRModel::getLightMap()
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void KRModel::loadModel()
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{
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if (m_models.size() == 0) {
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std::vector<KRMesh*> models = m_pContext->getMeshManager()->getModel(m_model_name.c_str()); // The model manager returns the LOD levels in sorted order, with the highest detail first
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unordered_map<KRMesh*, std::vector<KRBone*> > bones;
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if (models.size() > 0) {
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bool meshChanged = false;
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for (int lod = 0; lod < kMeshLODCount; lod++) {
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KRMesh* prevMesh = nullptr;
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prevMesh = m_meshes[lod].get();
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m_meshes[lod].load(&getContext());
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if (m_meshes[lod].get() != prevMesh) {
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meshChanged = true;
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}
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if (m_meshes[lod].isLoaded()) {
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KRMesh* model = m_meshes[lod].get();
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std::vector<KRBone*> model_bones;
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int bone_count = model->getBoneCount();
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bool all_bones_found = true;
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for (std::vector<KRMesh*>::iterator model_itr = models.begin(); model_itr != models.end(); model_itr++) {
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KRMesh* model = *model_itr;
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std::vector<KRBone*> model_bones;
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int bone_count = model->getBoneCount();
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for (int bone_index = 0; bone_index < bone_count; bone_index++) {
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KRBone* matching_bone = dynamic_cast<KRBone*>(getScene().getRootNode()->find<KRNode>(model->getBoneName(bone_index)));
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if (matching_bone) {
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model_bones.push_back(matching_bone);
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} else {
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all_bones_found = false; // Reject when there are any missing bones or multiple matches
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}
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for (int bone_index = 0; bone_index < bone_count; bone_index++) {
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KRBone* matching_bone = dynamic_cast<KRBone*>(getScene().getRootNode()->find<KRNode>(model->getBoneName(bone_index)));
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if (matching_bone) {
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model_bones.push_back(matching_bone);
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} else {
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all_bones_found = false; // Reject when there are any missing bones or multiple matches
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}
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bones[model] = model_bones;
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}
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if (all_bones_found) {
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m_models = models;
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m_bones = bones;
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getScene().notify_sceneGraphModify(this);
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if (m_bones[lod] != model_bones) {
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m_bones[lod] = model_bones;
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meshChanged = true;
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}
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} else {
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if (!m_bones[lod].empty()) {
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m_bones[lod].clear();
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meshChanged = true;
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}
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}
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} else {
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if (!m_bones[lod].empty()) {
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m_bones[lod].clear();
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meshChanged = true;
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}
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invalidateBounds();
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}
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}
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if (meshChanged) {
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getScene().notify_sceneGraphModify(this);
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invalidateBounds();
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}
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}
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void KRModel::render(KRNode::RenderInfo& ri)
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@@ -243,6 +264,7 @@ void KRModel::render(KRNode::RenderInfo& ri)
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KRNode::render(ri);
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// Don't render meshes on second pass of the deferred lighting renderer, as only lights will be applied
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if (ri.renderPass->getType() != RenderPassType::RENDER_PASS_DEFERRED_LIGHTS
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&& ri.renderPass->getType() != RenderPassType::RENDER_PASS_ADDITIVE_PARTICLES
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&& ri.renderPass->getType() != RenderPassType::RENDER_PASS_PARTICLE_OCCLUSION
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@@ -251,43 +273,43 @@ void KRModel::render(KRNode::RenderInfo& ri)
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&& ri.renderPass->getType() != RenderPassType::RENDER_PASS_PRESTREAM) {
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loadModel();
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if (m_models.size() > 0) {
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// Don't render meshes on second pass of the deferred lighting renderer, as only lights will be applied
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/*
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float lod_coverage = 0.0f;
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if(m_models.size() > 1) {
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lod_coverage = viewport.coverage(getBounds()); // This also checks the view frustrum culling
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} else if(viewport.visible(getBounds())) {
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lod_coverage = 1.0f;
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}
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*/
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/*
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float lod_coverage = 0.0f;
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if(m_models.size() > 1) {
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lod_coverage = viewport.coverage(getBounds()); // This also checks the view frustrum culling
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} else if(viewport.visible(getBounds())) {
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lod_coverage = 1.0f;
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}
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*/
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float lod_coverage = ri.viewport->coverage(getBounds()); // This also checks the view frustrum culling
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if (lod_coverage > m_min_lod_coverage) {
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// ---===--- Select the best LOD model based on screen coverage ---===---
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int bestLOD = -1;
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KRMesh* pModel = nullptr;
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for (int lod = 0; lod < kMeshLODCount; lod++) {
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if (m_meshes[lod].isLoaded()) {
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KRMesh* pLODModel = m_meshes[lod].get();
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float lod_coverage = ri.viewport->coverage(getBounds()); // This also checks the view frustrum culling
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if (lod_coverage > m_min_lod_coverage) {
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// ---===--- Select the best LOD model based on screen coverage ---===---
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std::vector<KRMesh*>::iterator itr = m_models.begin();
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KRMesh* pModel = *itr++;
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while (itr != m_models.end()) {
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KRMesh* pLODModel = *itr++;
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if ((float)pLODModel->getLODCoverage() / 100.0f > lod_coverage && pLODModel->getLODCoverage() < pModel->getLODCoverage()) {
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pModel = pLODModel;
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} else {
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break;
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if ((float)pLODModel->getLODCoverage() / 100.0f > lod_coverage) {
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if(bestLOD == -1 || pLODModel->getLODCoverage() < pModel->getLODCoverage()) {
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pModel = pLODModel;
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bestLOD = lod;
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continue;
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}
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}
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}
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}
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m_lightMap.load(&getContext());
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m_lightMap.load(&getContext());
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if (m_lightMap.isLoaded() && ri.camera->settings.bEnableLightMap && ri.renderPass->getType() != RENDER_PASS_SHADOWMAP && ri.renderPass->getType() != RENDER_PASS_SHADOWMAP) {
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m_lightMap.get()->resetPoolExpiry(lod_coverage, KRTexture::TEXTURE_USAGE_LIGHT_MAP);
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// TODO - Vulkan refactoring. We need to bind the shadow map in KRMesh::Render
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// m_pContext->getTextureManager()->selectTexture(5, m_pLightMap, lod_coverage, KRTexture::TEXTURE_USAGE_LIGHT_MAP);
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}
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if (m_lightMap.isLoaded() && ri.camera->settings.bEnableLightMap && ri.renderPass->getType() != RENDER_PASS_SHADOWMAP && ri.renderPass->getType() != RENDER_PASS_SHADOWMAP) {
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m_lightMap.get()->resetPoolExpiry(lod_coverage, KRTexture::TEXTURE_USAGE_LIGHT_MAP);
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// TODO - Vulkan refactoring. We need to bind the shadow map in KRMesh::Render
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// m_pContext->getTextureManager()->selectTexture(5, m_pLightMap, lod_coverage, KRTexture::TEXTURE_USAGE_LIGHT_MAP);
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}
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if (pModel) {
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Matrix4 matModel = getModelMatrix();
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if (m_faces_camera) {
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Vector3 model_center = Matrix4::Dot(matModel, Vector3::Zero());
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@@ -295,7 +317,7 @@ void KRModel::render(KRNode::RenderInfo& ri)
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matModel = Quaternion::Create(Vector3::Forward(), Vector3::Normalize(camera_pos - model_center)).rotationMatrix() * matModel;
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}
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pModel->render(ri, getName(), matModel, m_lightMap.get(), m_bones[pModel], lod_coverage);
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pModel->render(ri, getName(), matModel, m_lightMap.get(), m_bones[bestLOD], lod_coverage);
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}
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}
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}
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@@ -308,8 +330,10 @@ void KRModel::preStream(const KRViewport& viewport)
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loadModel();
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float lod_coverage = viewport.coverage(getBounds());
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for (auto itr = m_models.begin(); itr != m_models.end(); itr++) {
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(*itr)->preStream(lod_coverage);
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for (int i = 0; i < kMeshLODCount; i++) {
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if (m_meshes[i].isLoaded()) {
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m_meshes[i].get()->preStream(lod_coverage);
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}
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}
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m_lightMap.load(&getContext());
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@@ -326,8 +350,10 @@ kraken_stream_level KRModel::getStreamLevel(const KRViewport& viewport)
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loadModel();
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for (auto itr = m_models.begin(); itr != m_models.end(); itr++) {
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stream_level = KRMIN(stream_level, (*itr)->getStreamLevel());
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for (int lod = 0; lod < kMeshLODCount; lod++) {
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if (m_meshes[lod].isLoaded()) {
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stream_level = KRMIN(stream_level, m_meshes[lod].get()->getStreamLevel());
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}
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}
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return stream_level;
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@@ -336,22 +362,28 @@ kraken_stream_level KRModel::getStreamLevel(const KRViewport& viewport)
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AABB KRModel::getBounds()
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{
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loadModel();
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if (m_models.size() > 0) {
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// Get the bounds of the lowest lod mesh
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for(int lod=0; lod<kMeshLODCount; lod++) {
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if (!m_meshes[lod].isLoaded()) {
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continue;
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}
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KRMesh* mesh = m_meshes[lod].get();
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if (m_faces_camera) {
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AABB normal_bounds = AABB::Create(m_models[0]->getMinPoint(), m_models[0]->getMaxPoint(), getModelMatrix());
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AABB normal_bounds = AABB::Create(mesh->getMinPoint(), mesh->getMaxPoint(), getModelMatrix());
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float max_dimension = normal_bounds.longest_radius();
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return AABB::Create(normal_bounds.center() - Vector3::Create(max_dimension), normal_bounds.center() + Vector3::Create(max_dimension));
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} else {
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if (!(m_boundsCachedMat == getModelMatrix())) {
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m_boundsCachedMat = getModelMatrix();
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m_boundsCached = AABB::Create(m_models[0]->getMinPoint(), m_models[0]->getMaxPoint(), getModelMatrix());
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m_boundsCached = AABB::Create(mesh->getMinPoint(), mesh->getMaxPoint(), getModelMatrix());
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}
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return m_boundsCached;
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}
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} else {
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return AABB::Infinite();
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}
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// No models loaded
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return AABB::Infinite();
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}
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@@ -40,6 +40,7 @@
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#include "KRNode.h"
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#include "KRContext.h"
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#include "resources/mesh/KRMesh.h"
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#include "resources/mesh/KRMeshBinding.h"
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#include "resources/texture/KRTexture.h"
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#include "resources/texture/KRTextureBinding.h"
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#include "KRBone.h"
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@@ -48,10 +49,12 @@ class KRModel : public KRNode
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{
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public:
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static const int kMeshLODCount = 8;
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static void InitNodeInfo(KrNodeInfo* nodeInfo);
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KRModel(KRScene& scene, std::string name);
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KRModel(KRScene& scene, std::string instance_name, std::string model_name, std::string light_map, float lod_min_coverage, bool receives_shadow, bool faces_camera, hydra::Vector3 rim_color = hydra::Vector3::Zero(), float rim_power = 0.0f);
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KRModel(KRScene& scene, std::string instance_name, std::string model_name[kMeshLODCount], std::string light_map, float lod_min_coverage, bool receives_shadow, bool faces_camera, hydra::Vector3 rim_color = hydra::Vector3::Zero(), float rim_power = 0.0f);
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virtual ~KRModel();
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KrResult update(const KrNodeInfo* nodeInfo) override;
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@@ -76,10 +79,9 @@ public:
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private:
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void preStream(const KRViewport& viewport);
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std::vector<KRMesh*> m_models;
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unordered_map<KRMesh*, std::vector<KRBone*> > m_bones; // Outer std::map connects model to set of bones
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std::array<KRMeshBinding, kMeshLODCount> m_meshes;
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std::array<std::vector<KRBone*>, kMeshLODCount> m_bones; // Connects model to set of bones
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KRTextureBinding m_lightMap;
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std::string m_model_name;
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float m_min_lod_coverage;
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@@ -653,7 +653,14 @@ KRNode* KRNode::LoadXML(KRScene& scene, tinyxml2::XMLElement* e)
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}
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Vector3 rim_color = Vector3::Zero();
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rim_color = kraken::getXMLAttribute("rim_color", e, Vector3::Zero());
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new_node = new KRModel(scene, szName, e->Attribute("mesh"), e->Attribute("light_map"), lod_min_coverage, receives_shadow, faces_camera, rim_color, rim_power);
|
||||
std::string meshNames[KRModel::kMeshLODCount];
|
||||
meshNames[0] = e->Attribute("mesh");
|
||||
for (int lod = 1; lod < KRModel::kMeshLODCount; lod++) {
|
||||
char attribName[8];
|
||||
snprintf(attribName, 8, "mesh%i", lod);
|
||||
meshNames[lod] = e->Attribute(attribName);
|
||||
}
|
||||
new_node = new KRModel(scene, szName, meshNames, e->Attribute("light_map"), lod_min_coverage, receives_shadow, faces_camera, rim_color, rim_power);
|
||||
} else if (strcmp(szElementName, "collider") == 0) {
|
||||
new_node = new KRCollider(scene, szName, e->Attribute("mesh"), 65535, 1.0f);
|
||||
} else if (strcmp(szElementName, "bone") == 0) {
|
||||
|
||||
@@ -128,7 +128,7 @@ void KRReverbZone::render(RenderInfo& ri)
|
||||
bool bVisualize = ri.camera->settings.debug_display == KRRenderSettings::KRENGINE_DEBUG_DISPLAY_SIREN_REVERB_ZONES;
|
||||
|
||||
if (ri.renderPass->getType()== RenderPassType::RENDER_PASS_FORWARD_TRANSPARENT && bVisualize) {
|
||||
KRMesh* sphereModel = getContext().getMeshManager()->getMaxLODModel("__sphere");
|
||||
KRMesh* sphereModel = getContext().getMeshManager()->getMesh("__sphere");
|
||||
if (sphereModel) {
|
||||
Matrix4 sphereModelMatrix = getModelMatrix();
|
||||
PipelineInfo info{};
|
||||
|
||||
Reference in New Issue
Block a user