Implemented KRMeshBinding, mesh lod functionality is now explicit in KRScene format and api

This commit is contained in:
2025-11-11 23:07:04 -08:00
parent 8c8aa1893c
commit 82019987e6
22 changed files with 268 additions and 180 deletions

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@@ -130,7 +130,7 @@ void KRAmbientZone::render(RenderInfo& ri)
bool bVisualize = ri.camera->settings.debug_display == KRRenderSettings::KRENGINE_DEBUG_DISPLAY_SIREN_AMBIENT_ZONES;
if (ri.renderPass->getType() == RenderPassType::RENDER_PASS_FORWARD_TRANSPARENT && bVisualize) {
KRMesh* sphereModel = getContext().getMeshManager()->getMaxLODModel("__sphere");
KRMesh* sphereModel = getContext().getMeshManager()->getMesh("__sphere");
if (sphereModel) {
Matrix4 sphereModelMatrix = getModelMatrix();

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@@ -200,7 +200,7 @@ void KRAudioSource::render(RenderInfo& ri)
bool bVisualize = false;
if (ri.renderPass->getType() == RenderPassType::RENDER_PASS_FORWARD_TRANSPARENT && bVisualize) {
KRMesh* sphereModel = getContext().getMeshManager()->getMaxLODModel("__sphere");
KRMesh* sphereModel = getContext().getMeshManager()->getMesh("__sphere");
if (sphereModel) {
Matrix4 sphereModelMatrix = getModelMatrix();

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@@ -82,7 +82,7 @@ void KRBone::render(RenderInfo& ri)
bool bVisualize = ri.camera->settings.debug_display == KRRenderSettings::KRENGINE_DEBUG_DISPLAY_BONES;
if (ri.renderPass->getType() == RenderPassType::RENDER_PASS_FORWARD_TRANSPARENT && bVisualize) {
KRMesh* sphereModel = getContext().getMeshManager()->getMaxLODModel("__sphere");
KRMesh* sphereModel = getContext().getMeshManager()->getMesh("__sphere");
if (sphereModel) {
Matrix4 sphereModelMatrix = getModelMatrix();

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@@ -103,7 +103,7 @@ void KRCollider::loadXML(tinyxml2::XMLElement* e)
void KRCollider::loadModel()
{
if (m_model == nullptr) {
m_model = m_pContext->getMeshManager()->getMaxLODModel(m_model_name.c_str());
m_model = m_pContext->getMeshManager()->getMesh(m_model_name.c_str());
if (m_model) {
getScene().notify_sceneGraphModify(this);
}

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@@ -344,7 +344,7 @@ void KRLight::render(RenderInfo& ri)
if (ri.renderPass->getType() == RenderPassType::RENDER_PASS_PARTICLE_OCCLUSION) {
if (m_flareTexture.isSet() && m_flareSize > 0.0f) {
KRMesh* sphereModel = getContext().getMeshManager()->getMaxLODModel("__sphere");
KRMesh* sphereModel = getContext().getMeshManager()->getMesh("__sphere");
if (sphereModel) {
Matrix4 occlusion_test_sphere_matrix = Matrix4();

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@@ -46,7 +46,9 @@ void KRModel::InitNodeInfo(KrNodeInfo* nodeInfo)
nodeInfo->model.faces_camera = false;
nodeInfo->model.light_map_texture = KR_NULL_HANDLE;
nodeInfo->model.lod_min_coverage = 0.0f;
nodeInfo->model.mesh = KR_NULL_HANDLE;
for (int lod = 0; lod < kMeshLODCount; lod++) {
nodeInfo->model.mesh[lod] = KR_NULL_HANDLE;
}
nodeInfo->model.receives_shadow = true;
nodeInfo->model.rim_color = Vector3::Zero();
nodeInfo->model.rim_power = 0.0f;
@@ -78,11 +80,13 @@ KRModel::KRModel(KRScene& scene, std::string name)
m_boundsCachedMat.c[15] = -1.0f;
}
KRModel::KRModel(KRScene& scene, std::string instance_name, std::string model_name, std::string light_map, float lod_min_coverage, bool receives_shadow, bool faces_camera, Vector3 rim_color, float rim_power)
KRModel::KRModel(KRScene& scene, std::string instance_name, std::string model_name[kMeshLODCount], std::string light_map, float lod_min_coverage, bool receives_shadow, bool faces_camera, Vector3 rim_color, float rim_power)
: KRNode(scene, instance_name)
{
m_lightMap.setName(light_map);
m_model_name = model_name;
for (int lod = 0; lod < kMeshLODCount; lod++) {
m_meshes[lod].setName(model_name[lod]);
}
m_min_lod_coverage = lod_min_coverage;
m_receivesShadow = receives_shadow;
m_faces_camera = faces_camera;
@@ -133,19 +137,15 @@ KrResult KRModel::update(const KrNodeInfo* nodeInfo)
}
m_lightMap.set(light_map_texture);
KRMesh* mesh = nullptr;
if (nodeInfo->model.mesh != KR_NULL_HANDLE) {
res = m_pContext->getMappedResource<KRMesh>(nodeInfo->model.mesh, &mesh);
if (res != KR_SUCCESS) {
return res;
for (int lod = 0; lod < kMeshLODCount; lod++) {
KRMesh* mesh = nullptr;
if (nodeInfo->model.mesh[lod] != KR_NULL_HANDLE) {
res = m_pContext->getMappedResource<KRMesh>(nodeInfo->model.mesh[lod], &mesh);
if (res != KR_SUCCESS) {
return res;
}
}
}
if (mesh != nullptr) {
m_models.clear();
m_model_name = mesh->getName();
} else {
m_models.clear();
m_model_name = "";
m_meshes[lod].set(mesh);
}
return KR_SUCCESS;
@@ -159,7 +159,12 @@ std::string KRModel::getElementName()
tinyxml2::XMLElement* KRModel::saveXML(tinyxml2::XMLNode* parent)
{
tinyxml2::XMLElement* e = KRNode::saveXML(parent);
e->SetAttribute("mesh", m_model_name.c_str());
e->SetAttribute("mesh", m_meshes[0].getName().c_str());
for (int lod = 1; lod < kMeshLODCount; lod++) {
char attribName[8];
snprintf(attribName, 8, "mesh%i", lod);
e->SetAttribute(attribName, m_meshes[lod].getName().c_str());
}
e->SetAttribute("light_map", m_lightMap.getName().c_str());
e->SetAttribute("lod_min_coverage", m_min_lod_coverage);
e->SetAttribute("receives_shadow", m_receivesShadow ? "true" : "false");
@@ -201,34 +206,50 @@ std::string KRModel::getLightMap()
void KRModel::loadModel()
{
if (m_models.size() == 0) {
std::vector<KRMesh*> models = m_pContext->getMeshManager()->getModel(m_model_name.c_str()); // The model manager returns the LOD levels in sorted order, with the highest detail first
unordered_map<KRMesh*, std::vector<KRBone*> > bones;
if (models.size() > 0) {
bool meshChanged = false;
for (int lod = 0; lod < kMeshLODCount; lod++) {
KRMesh* prevMesh = nullptr;
prevMesh = m_meshes[lod].get();
m_meshes[lod].load(&getContext());
if (m_meshes[lod].get() != prevMesh) {
meshChanged = true;
}
if (m_meshes[lod].isLoaded()) {
KRMesh* model = m_meshes[lod].get();
std::vector<KRBone*> model_bones;
int bone_count = model->getBoneCount();
bool all_bones_found = true;
for (std::vector<KRMesh*>::iterator model_itr = models.begin(); model_itr != models.end(); model_itr++) {
KRMesh* model = *model_itr;
std::vector<KRBone*> model_bones;
int bone_count = model->getBoneCount();
for (int bone_index = 0; bone_index < bone_count; bone_index++) {
KRBone* matching_bone = dynamic_cast<KRBone*>(getScene().getRootNode()->find<KRNode>(model->getBoneName(bone_index)));
if (matching_bone) {
model_bones.push_back(matching_bone);
} else {
all_bones_found = false; // Reject when there are any missing bones or multiple matches
}
for (int bone_index = 0; bone_index < bone_count; bone_index++) {
KRBone* matching_bone = dynamic_cast<KRBone*>(getScene().getRootNode()->find<KRNode>(model->getBoneName(bone_index)));
if (matching_bone) {
model_bones.push_back(matching_bone);
} else {
all_bones_found = false; // Reject when there are any missing bones or multiple matches
}
bones[model] = model_bones;
}
if (all_bones_found) {
m_models = models;
m_bones = bones;
getScene().notify_sceneGraphModify(this);
if (m_bones[lod] != model_bones) {
m_bones[lod] = model_bones;
meshChanged = true;
}
} else {
if (!m_bones[lod].empty()) {
m_bones[lod].clear();
meshChanged = true;
}
}
} else {
if (!m_bones[lod].empty()) {
m_bones[lod].clear();
meshChanged = true;
}
invalidateBounds();
}
}
if (meshChanged) {
getScene().notify_sceneGraphModify(this);
invalidateBounds();
}
}
void KRModel::render(KRNode::RenderInfo& ri)
@@ -243,6 +264,7 @@ void KRModel::render(KRNode::RenderInfo& ri)
KRNode::render(ri);
// Don't render meshes on second pass of the deferred lighting renderer, as only lights will be applied
if (ri.renderPass->getType() != RenderPassType::RENDER_PASS_DEFERRED_LIGHTS
&& ri.renderPass->getType() != RenderPassType::RENDER_PASS_ADDITIVE_PARTICLES
&& ri.renderPass->getType() != RenderPassType::RENDER_PASS_PARTICLE_OCCLUSION
@@ -251,43 +273,43 @@ void KRModel::render(KRNode::RenderInfo& ri)
&& ri.renderPass->getType() != RenderPassType::RENDER_PASS_PRESTREAM) {
loadModel();
if (m_models.size() > 0) {
// Don't render meshes on second pass of the deferred lighting renderer, as only lights will be applied
/*
float lod_coverage = 0.0f;
if(m_models.size() > 1) {
lod_coverage = viewport.coverage(getBounds()); // This also checks the view frustrum culling
} else if(viewport.visible(getBounds())) {
lod_coverage = 1.0f;
}
*/
/*
float lod_coverage = 0.0f;
if(m_models.size() > 1) {
lod_coverage = viewport.coverage(getBounds()); // This also checks the view frustrum culling
} else if(viewport.visible(getBounds())) {
lod_coverage = 1.0f;
}
*/
float lod_coverage = ri.viewport->coverage(getBounds()); // This also checks the view frustrum culling
if (lod_coverage > m_min_lod_coverage) {
// ---===--- Select the best LOD model based on screen coverage ---===---
int bestLOD = -1;
KRMesh* pModel = nullptr;
for (int lod = 0; lod < kMeshLODCount; lod++) {
if (m_meshes[lod].isLoaded()) {
KRMesh* pLODModel = m_meshes[lod].get();
float lod_coverage = ri.viewport->coverage(getBounds()); // This also checks the view frustrum culling
if (lod_coverage > m_min_lod_coverage) {
// ---===--- Select the best LOD model based on screen coverage ---===---
std::vector<KRMesh*>::iterator itr = m_models.begin();
KRMesh* pModel = *itr++;
while (itr != m_models.end()) {
KRMesh* pLODModel = *itr++;
if ((float)pLODModel->getLODCoverage() / 100.0f > lod_coverage && pLODModel->getLODCoverage() < pModel->getLODCoverage()) {
pModel = pLODModel;
} else {
break;
if ((float)pLODModel->getLODCoverage() / 100.0f > lod_coverage) {
if(bestLOD == -1 || pLODModel->getLODCoverage() < pModel->getLODCoverage()) {
pModel = pLODModel;
bestLOD = lod;
continue;
}
}
}
}
m_lightMap.load(&getContext());
m_lightMap.load(&getContext());
if (m_lightMap.isLoaded() && ri.camera->settings.bEnableLightMap && ri.renderPass->getType() != RENDER_PASS_SHADOWMAP && ri.renderPass->getType() != RENDER_PASS_SHADOWMAP) {
m_lightMap.get()->resetPoolExpiry(lod_coverage, KRTexture::TEXTURE_USAGE_LIGHT_MAP);
// TODO - Vulkan refactoring. We need to bind the shadow map in KRMesh::Render
// m_pContext->getTextureManager()->selectTexture(5, m_pLightMap, lod_coverage, KRTexture::TEXTURE_USAGE_LIGHT_MAP);
}
if (m_lightMap.isLoaded() && ri.camera->settings.bEnableLightMap && ri.renderPass->getType() != RENDER_PASS_SHADOWMAP && ri.renderPass->getType() != RENDER_PASS_SHADOWMAP) {
m_lightMap.get()->resetPoolExpiry(lod_coverage, KRTexture::TEXTURE_USAGE_LIGHT_MAP);
// TODO - Vulkan refactoring. We need to bind the shadow map in KRMesh::Render
// m_pContext->getTextureManager()->selectTexture(5, m_pLightMap, lod_coverage, KRTexture::TEXTURE_USAGE_LIGHT_MAP);
}
if (pModel) {
Matrix4 matModel = getModelMatrix();
if (m_faces_camera) {
Vector3 model_center = Matrix4::Dot(matModel, Vector3::Zero());
@@ -295,7 +317,7 @@ void KRModel::render(KRNode::RenderInfo& ri)
matModel = Quaternion::Create(Vector3::Forward(), Vector3::Normalize(camera_pos - model_center)).rotationMatrix() * matModel;
}
pModel->render(ri, getName(), matModel, m_lightMap.get(), m_bones[pModel], lod_coverage);
pModel->render(ri, getName(), matModel, m_lightMap.get(), m_bones[bestLOD], lod_coverage);
}
}
}
@@ -308,8 +330,10 @@ void KRModel::preStream(const KRViewport& viewport)
loadModel();
float lod_coverage = viewport.coverage(getBounds());
for (auto itr = m_models.begin(); itr != m_models.end(); itr++) {
(*itr)->preStream(lod_coverage);
for (int i = 0; i < kMeshLODCount; i++) {
if (m_meshes[i].isLoaded()) {
m_meshes[i].get()->preStream(lod_coverage);
}
}
m_lightMap.load(&getContext());
@@ -326,8 +350,10 @@ kraken_stream_level KRModel::getStreamLevel(const KRViewport& viewport)
loadModel();
for (auto itr = m_models.begin(); itr != m_models.end(); itr++) {
stream_level = KRMIN(stream_level, (*itr)->getStreamLevel());
for (int lod = 0; lod < kMeshLODCount; lod++) {
if (m_meshes[lod].isLoaded()) {
stream_level = KRMIN(stream_level, m_meshes[lod].get()->getStreamLevel());
}
}
return stream_level;
@@ -336,22 +362,28 @@ kraken_stream_level KRModel::getStreamLevel(const KRViewport& viewport)
AABB KRModel::getBounds()
{
loadModel();
if (m_models.size() > 0) {
// Get the bounds of the lowest lod mesh
for(int lod=0; lod<kMeshLODCount; lod++) {
if (!m_meshes[lod].isLoaded()) {
continue;
}
KRMesh* mesh = m_meshes[lod].get();
if (m_faces_camera) {
AABB normal_bounds = AABB::Create(m_models[0]->getMinPoint(), m_models[0]->getMaxPoint(), getModelMatrix());
AABB normal_bounds = AABB::Create(mesh->getMinPoint(), mesh->getMaxPoint(), getModelMatrix());
float max_dimension = normal_bounds.longest_radius();
return AABB::Create(normal_bounds.center() - Vector3::Create(max_dimension), normal_bounds.center() + Vector3::Create(max_dimension));
} else {
if (!(m_boundsCachedMat == getModelMatrix())) {
m_boundsCachedMat = getModelMatrix();
m_boundsCached = AABB::Create(m_models[0]->getMinPoint(), m_models[0]->getMaxPoint(), getModelMatrix());
m_boundsCached = AABB::Create(mesh->getMinPoint(), mesh->getMaxPoint(), getModelMatrix());
}
return m_boundsCached;
}
} else {
return AABB::Infinite();
}
// No models loaded
return AABB::Infinite();
}

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@@ -40,6 +40,7 @@
#include "KRNode.h"
#include "KRContext.h"
#include "resources/mesh/KRMesh.h"
#include "resources/mesh/KRMeshBinding.h"
#include "resources/texture/KRTexture.h"
#include "resources/texture/KRTextureBinding.h"
#include "KRBone.h"
@@ -48,10 +49,12 @@ class KRModel : public KRNode
{
public:
static const int kMeshLODCount = 8;
static void InitNodeInfo(KrNodeInfo* nodeInfo);
KRModel(KRScene& scene, std::string name);
KRModel(KRScene& scene, std::string instance_name, std::string model_name, std::string light_map, float lod_min_coverage, bool receives_shadow, bool faces_camera, hydra::Vector3 rim_color = hydra::Vector3::Zero(), float rim_power = 0.0f);
KRModel(KRScene& scene, std::string instance_name, std::string model_name[kMeshLODCount], std::string light_map, float lod_min_coverage, bool receives_shadow, bool faces_camera, hydra::Vector3 rim_color = hydra::Vector3::Zero(), float rim_power = 0.0f);
virtual ~KRModel();
KrResult update(const KrNodeInfo* nodeInfo) override;
@@ -76,10 +79,9 @@ public:
private:
void preStream(const KRViewport& viewport);
std::vector<KRMesh*> m_models;
unordered_map<KRMesh*, std::vector<KRBone*> > m_bones; // Outer std::map connects model to set of bones
std::array<KRMeshBinding, kMeshLODCount> m_meshes;
std::array<std::vector<KRBone*>, kMeshLODCount> m_bones; // Connects model to set of bones
KRTextureBinding m_lightMap;
std::string m_model_name;
float m_min_lod_coverage;

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@@ -653,7 +653,14 @@ KRNode* KRNode::LoadXML(KRScene& scene, tinyxml2::XMLElement* e)
}
Vector3 rim_color = Vector3::Zero();
rim_color = kraken::getXMLAttribute("rim_color", e, Vector3::Zero());
new_node = new KRModel(scene, szName, e->Attribute("mesh"), e->Attribute("light_map"), lod_min_coverage, receives_shadow, faces_camera, rim_color, rim_power);
std::string meshNames[KRModel::kMeshLODCount];
meshNames[0] = e->Attribute("mesh");
for (int lod = 1; lod < KRModel::kMeshLODCount; lod++) {
char attribName[8];
snprintf(attribName, 8, "mesh%i", lod);
meshNames[lod] = e->Attribute(attribName);
}
new_node = new KRModel(scene, szName, meshNames, e->Attribute("light_map"), lod_min_coverage, receives_shadow, faces_camera, rim_color, rim_power);
} else if (strcmp(szElementName, "collider") == 0) {
new_node = new KRCollider(scene, szName, e->Attribute("mesh"), 65535, 1.0f);
} else if (strcmp(szElementName, "bone") == 0) {

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@@ -128,7 +128,7 @@ void KRReverbZone::render(RenderInfo& ri)
bool bVisualize = ri.camera->settings.debug_display == KRRenderSettings::KRENGINE_DEBUG_DISPLAY_SIREN_REVERB_ZONES;
if (ri.renderPass->getType()== RenderPassType::RENDER_PASS_FORWARD_TRANSPARENT && bVisualize) {
KRMesh* sphereModel = getContext().getMeshManager()->getMaxLODModel("__sphere");
KRMesh* sphereModel = getContext().getMeshManager()->getMesh("__sphere");
if (sphereModel) {
Matrix4 sphereModelMatrix = getModelMatrix();
PipelineInfo info{};