Implemented KRMeshBinding, mesh lod functionality is now explicit in KRScene format and api
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@@ -128,7 +128,7 @@ void KRReverbZone::render(RenderInfo& ri)
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bool bVisualize = ri.camera->settings.debug_display == KRRenderSettings::KRENGINE_DEBUG_DISPLAY_SIREN_REVERB_ZONES;
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if (ri.renderPass->getType()== RenderPassType::RENDER_PASS_FORWARD_TRANSPARENT && bVisualize) {
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KRMesh* sphereModel = getContext().getMeshManager()->getMaxLODModel("__sphere");
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KRMesh* sphereModel = getContext().getMeshManager()->getMesh("__sphere");
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if (sphereModel) {
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Matrix4 sphereModelMatrix = getModelMatrix();
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PipelineInfo info{};
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