Implemented KRMeshBinding, mesh lod functionality is now explicit in KRScene format and api
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@@ -127,7 +127,7 @@ bool smoke_load()
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create_cube_info.newNodeHandle = kCubeNodeHandle;
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create_cube_info.sceneHandle = kSceneResourceHandle;
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create_cube_info.node.pName = "my_cube";
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create_cube_info.node.model.mesh = kCubeMeshResourceHandle;
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create_cube_info.node.model.mesh[1] = kCubeMeshResourceHandle;
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res = KrCreateNode(&create_cube_info);
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assert(res == KR_SUCCESS);
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