Implemented KRMeshBinding, mesh lod functionality is now explicit in KRScene format and api

This commit is contained in:
2025-11-11 23:07:04 -08:00
parent 8c8aa1893c
commit 82019987e6
22 changed files with 268 additions and 180 deletions

View File

@@ -127,7 +127,7 @@ bool smoke_load()
create_cube_info.newNodeHandle = kCubeNodeHandle;
create_cube_info.sceneHandle = kSceneResourceHandle;
create_cube_info.node.pName = "my_cube";
create_cube_info.node.model.mesh = kCubeMeshResourceHandle;
create_cube_info.node.model.mesh[1] = kCubeMeshResourceHandle;
res = KrCreateNode(&create_cube_info);
assert(res == KR_SUCCESS);