(continued...)
KRMesh::renderSubmesh is now private. Added KRMesh::renderNoMaterials. Replaced renderSubmesh loops outside KRMesh with calls to KRMesh::renderNoMaterials. Added KRMesh::getVertexAttributes. Call sites are now using KRMesh::getVertexAttributes and KRMesh::getModelFormat to configure the pipeline.
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@@ -127,27 +127,28 @@ void KRAmbientZone::render(RenderInfo& ri)
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bool bVisualize = ri.camera->settings.debug_display == KRRenderSettings::KRENGINE_DEBUG_DISPLAY_SIREN_AMBIENT_ZONES;
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if(ri.renderPass == KRNode::RENDER_PASS_FORWARD_TRANSPARENT && bVisualize) {
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Matrix4 sphereModelMatrix = getModelMatrix();
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std::vector<KRMesh*> sphereModels = getContext().getMeshManager()->getModel("__sphere");
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if (sphereModels.size()) {
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PipelineInfo info{};
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std::string shader_name("visualize_overlay");
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info.shader_name = &shader_name;
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info.pCamera = ri.camera;
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info.point_lights = &ri.point_lights;
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info.directional_lights = &ri.directional_lights;
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info.spot_lights = &ri.spot_lights;
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info.renderPass = ri.renderPass;
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info.rasterMode = PipelineInfo::RasterMode::kAdditive;
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Matrix4 sphereModelMatrix = getModelMatrix();
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PipelineInfo info{};
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std::string shader_name("visualize_overlay");
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info.shader_name = &shader_name;
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info.pCamera = ri.camera;
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info.point_lights = &ri.point_lights;
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info.directional_lights = &ri.directional_lights;
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info.spot_lights = &ri.spot_lights;
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info.renderPass = ri.renderPass;
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info.rasterMode = PipelineInfo::RasterMode::kAdditive;
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info.modelFormat = sphereModels[0]->getModelFormat();
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info.vertexAttributes = sphereModels[0]->getVertexAttributes();
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KRPipeline *pPipeline = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
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pPipeline->bind(*ri.camera, ri.viewport, sphereModelMatrix, &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero());
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KRPipeline *pPipeline = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
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pPipeline->bind(*ri.camera, ri.viewport, sphereModelMatrix, &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero());
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std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere");
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if(sphereModels.size()) {
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for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) {
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sphereModels[0]->renderSubmesh(ri.commandBuffer, i, ri.renderPass, getName(), "visualize_overlay", 1.0f);
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}
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}
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sphereModels[0]->renderNoMaterials(ri.commandBuffer, ri.renderPass, getName(), "visualize_overlay", 1.0f);
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} // sphereModels.size()
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}
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}
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