(continued...)
KRMesh::renderSubmesh is now private. Added KRMesh::renderNoMaterials. Replaced renderSubmesh loops outside KRMesh with calls to KRMesh::renderNoMaterials. Added KRMesh::getVertexAttributes. Call sites are now using KRMesh::getVertexAttributes and KRMesh::getModelFormat to configure the pipeline.
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@@ -338,22 +338,26 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& compositeS
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GL_PUSH_GROUP_MARKER("Debug Overlays");
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if(settings.debug_display == KRRenderSettings::KRENGINE_DEBUG_DISPLAY_OCTREE) {
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if(settings.debug_display == KRRenderSettings::KRENGINE_DEBUG_DISPLAY_OCTREE) {
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KRMeshManager::KRVBOData& vertices = getContext().getMeshManager()->KRENGINE_VBO_DATA_3D_CUBE_VERTICES;
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PipelineInfo info{};
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std::string shader_name("visualize_overlay");
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info.shader_name = &shader_name;
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info.pCamera = this;
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info.renderPass = KRNode::RENDER_PASS_FORWARD_TRANSPARENT;
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info.rasterMode = PipelineInfo::RasterMode::kAdditive;
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KRPipeline *pVisShader = getContext().getPipelineManager()->getPipeline(compositeSurface, info);
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info.vertexAttributes = vertices.getVertexAttributes();
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info.modelFormat = KRMesh::model_format_t::KRENGINE_MODEL_FORMAT_STRIP;
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KRPipeline *pVisShader = getContext().getPipelineManager()->getPipeline(compositeSurface, info);
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m_pContext->getMeshManager()->bindVBO(commandBuffer, &getContext().getMeshManager()->KRENGINE_VBO_DATA_3D_CUBE_VERTICES, 1.0f);
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m_pContext->getMeshManager()->bindVBO(commandBuffer, &vertices, 1.0f);
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for(unordered_map<AABB, int>::iterator itr=m_viewport.getVisibleBounds().begin(); itr != m_viewport.getVisibleBounds().end(); itr++) {
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Matrix4 matModel = Matrix4();
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matModel.scale((*itr).first.size() * 0.5f);
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matModel.translate((*itr).first.center());
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pVisShader->bind(*this, m_viewport, matModel, nullptr, nullptr, nullptr, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, Vector3::Zero(), 0.0f, Vector4::Zero());
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GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 14));
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vkCmdDraw(commandBuffer, 14, 1, 0, 0);
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}
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}
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GL_POP_GROUP_MARKER;
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@@ -557,19 +561,20 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
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GLDEBUG(glViewport(0, 0, (GLsizei)m_viewport.getSize().x, (GLsizei)m_viewport.getSize().y));
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KRMeshManager::KRVBOData& vertices = getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES;
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PipelineInfo info{};
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std::string shader_name("PostShader");
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info.shader_name = &shader_name;
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info.pCamera = this;
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info.renderPass = KRNode::RENDER_PASS_FORWARD_TRANSPARENT;
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info.rasterMode = PipelineInfo::RasterMode::kOpaqueNoTest;
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info.modelFormat = KRMesh::model_format_t::KRENGINE_MODEL_FORMAT_STRIP;
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info.vertexAttributes = vertices.getVertexAttributes();
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KRPipeline *postShader = m_pContext->getPipelineManager()->getPipeline(surface, info);
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Vector3 rim_color;
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postShader->bind(*this, m_viewport, Matrix4(), nullptr, nullptr, nullptr, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, rim_color, 0.0f, m_fade_color);
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postShader->bind(*this, m_viewport, Matrix4(), nullptr, nullptr, nullptr, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, Vector3::Zero(), 0.0f, m_fade_color);
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m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 0, compositeDepthTexture);
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m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 1, compositeColorTexture);
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@@ -579,13 +584,10 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
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}
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// Update attribute values.
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m_pContext->getMeshManager()->bindVBO(commandBuffer, &getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
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m_pContext->getMeshManager()->bindVBO(commandBuffer, &vertices, 1.0f);
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GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
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m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 0, 0);
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m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 1, 0);
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vkCmdDraw(commandBuffer, 4, 1, 0, 0);
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// if(bShowShadowBuffer) {
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// KRPipeline *blitShader = m_pContext->getPipelineManager()->getShader("simple_blit", this, false, false, false, 0, false, false, false, false, false, false, false, false, false, false, false, false, false, KRNode::RENDER_PASS_FORWARD_TRANSPARENT);
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@@ -744,6 +746,8 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
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info.renderPass = KRNode::RENDER_PASS_FORWARD_TRANSPARENT;
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info.rasterMode = PipelineInfo::RasterMode::kAlphaBlendNoTest;
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info.cullMode = PipelineInfo::CullMode::kCullNone;
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info.vertexAttributes = (1 << KRMesh::KRENGINE_ATTRIB_VERTEX) | (1 << KRMesh::KRENGINE_ATTRIB_TEXUVA);
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info.modelFormat = KRMesh::model_format_t::KRENGINE_MODEL_FORMAT_TRIANGLES;
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KRPipeline *fontShader = m_pContext->getPipelineManager()->getPipeline(surface, info);
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fontShader->bind(*this, m_viewport, Matrix4(), nullptr, nullptr, nullptr, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, Vector3::Zero(), 0.0f, Vector4::Zero());
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@@ -757,7 +761,7 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
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#endif
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);
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GLDEBUG(glDrawArrays(GL_TRIANGLES, 0, vertex_count));
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vkCmdDraw(commandBuffer, vertex_count, 1, 0, 0);
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m_debug_text_vertices.unlock();
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