Fixed LOD mesh selection bugs
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40149
This commit is contained in:
@@ -130,7 +130,6 @@ void KRLight::render(KRCamera *pCamera, KRContext *pContext, const KRViewport &v
|
||||
|
||||
if(m_pFlareTexture) {
|
||||
|
||||
KRMat4 projectionMatrix = pCamera->getProjectionMatrix();
|
||||
KRVector3 light_position = getLocalTranslation();
|
||||
|
||||
KRMat4 m_modelMatrix = KRMat4();
|
||||
|
||||
Reference in New Issue
Block a user