Add support for 8 vertex colors. Set up binding for all 8 texcoords.
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This commit is contained in:
2026-06-03 22:44:34 -07:00
parent dbc21d5a5b
commit 8ae009cf92
11 changed files with 157 additions and 45 deletions

View File

@@ -46,7 +46,7 @@ void main()
gl_Position.z += SHADOW_BIAS;
/*
// Pass UV co-ordinates
texCoord = vertex_uv.st;
texCoord = vertex_texcoord0.st;
*/
}