Add support for 8 vertex colors. Set up binding for all 8 texcoords.
Some checks failed
CMake on multiple platforms / build (Release, cl, cl, windows-latest) (push) Has been cancelled
CMake on multiple platforms / build (Release, clang, clang++, macos-latest) (push) Has been cancelled
CMake on multiple platforms / build (Release, clang, clang++, ubuntu-latest) (push) Has been cancelled
CMake on multiple platforms / build (Release, gcc, g++, ubuntu-latest) (push) Has been cancelled
Some checks failed
CMake on multiple platforms / build (Release, cl, cl, windows-latest) (push) Has been cancelled
CMake on multiple platforms / build (Release, clang, clang++, macos-latest) (push) Has been cancelled
CMake on multiple platforms / build (Release, clang, clang++, ubuntu-latest) (push) Has been cancelled
CMake on multiple platforms / build (Release, gcc, g++, ubuntu-latest) (push) Has been cancelled
This commit is contained in:
@@ -46,7 +46,7 @@ void main()
|
||||
gl_Position.z += SHADOW_BIAS;
|
||||
/*
|
||||
// Pass UV co-ordinates
|
||||
texCoord = vertex_uv.st;
|
||||
texCoord = vertex_texcoord0.st;
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user