/s/KRVector2/Vector2/
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@@ -53,7 +53,7 @@ KRCamera::KRCamera(KRScene &scene, std::string name) : KRNode(scene, name) {
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volumetricLightAccumulationBuffer = 0;
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volumetricLightAccumulationTexture = 0;
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m_frame_times_filled = 0;
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m_downsample = KRVector2::One();
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m_downsample = Vector2::One();
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m_fade_color = KRVector4::Zero();
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}
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@@ -113,7 +113,7 @@ void KRCamera::renderFrame(GLint defaultFBO, GLint renderBufferWidth, GLint rend
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//KRMat4 viewMatrix = KRMat4::Invert(getModelMatrix());
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settings.setViewportSize(KRVector2(m_backingWidth, m_backingHeight));
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settings.setViewportSize(Vector2(m_backingWidth, m_backingHeight));
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KRMat4 projectionMatrix;
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projectionMatrix.perspective(settings.perspective_fov, settings.m_viewportSize.x / settings.m_viewportSize.y, settings.perspective_nearz, settings.perspective_farz);
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m_viewport = KRViewport(settings.getViewportSize(), viewMatrix, projectionMatrix);
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@@ -419,7 +419,7 @@ void KRCamera::renderFrame(GLint defaultFBO, GLint renderBufferWidth, GLint rend
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GL_PUSH_GROUP_MARKER("Volumetric Lighting");
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KRViewport volumetricLightingViewport = KRViewport(KRVector2(volumetricBufferWidth, volumetricBufferHeight), m_viewport.getViewMatrix(), m_viewport.getProjectionMatrix());
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KRViewport volumetricLightingViewport = KRViewport(Vector2(volumetricBufferWidth, volumetricBufferHeight), m_viewport.getViewMatrix(), m_viewport.getProjectionMatrix());
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if(settings.volumetric_environment_downsample != 0) {
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// Set render target
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@@ -808,12 +808,12 @@ void KRCamera::renderPost()
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int iTexCol = iChar % 16;
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int iTexRow = 15 - (iChar - iTexCol) / 16;
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KRVector2 top_left_pos = KRVector2(-1.0f + dScaleX * iCol, dScaleY * iRow - 1.0);
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KRVector2 bottom_right_pos = KRVector2(-1.0 + dScaleX * (iCol + 1), dScaleY * iRow + dScaleY - 1.0);
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top_left_pos += KRVector2(1.0f / 2048.0f * 0.5f, 1.0f / 1536.0f * 0.5f);
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bottom_right_pos += KRVector2(1.0f / 2048.0f * 0.5f, 1.0f / 1536.0f * 0.5f);
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KRVector2 top_left_uv = KRVector2(dTexScale * iTexCol, dTexScale * iTexRow);
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KRVector2 bottom_right_uv = KRVector2(dTexScale * iTexCol + dTexScale, dTexScale * iTexRow + dTexScale);
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Vector2 top_left_pos = Vector2(-1.0f + dScaleX * iCol, dScaleY * iRow - 1.0);
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Vector2 bottom_right_pos = Vector2(-1.0 + dScaleX * (iCol + 1), dScaleY * iRow + dScaleY - 1.0);
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top_left_pos += Vector2(1.0f / 2048.0f * 0.5f, 1.0f / 1536.0f * 0.5f);
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bottom_right_pos += Vector2(1.0f / 2048.0f * 0.5f, 1.0f / 1536.0f * 0.5f);
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Vector2 top_left_uv = Vector2(dTexScale * iTexCol, dTexScale * iTexRow);
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Vector2 bottom_right_uv = Vector2(dTexScale * iTexCol + dTexScale, dTexScale * iTexRow + dTexScale);
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vertex_data[vertex_count].x = top_left_pos.x;
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vertex_data[vertex_count].y = top_left_pos.y;
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@@ -1096,7 +1096,7 @@ const KRViewport &KRCamera::getViewport() const
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}
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KRVector2 KRCamera::getDownsample()
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Vector2 KRCamera::getDownsample()
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{
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return m_downsample;
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}
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