/s/KRVector2/Vector2/

This commit is contained in:
Kearwood Kip Gilbert
2017-07-29 01:20:07 -07:00
parent 18b74bcbe4
commit 8cf3c742e3
30 changed files with 565 additions and 896 deletions

View File

@@ -263,7 +263,7 @@ void KRLight::render(KRCamera *pCamera, std::vector<KRPointLight *> &point_light
float slice_far = -pCamera->settings.volumetric_environment_max_distance;
float slice_spacing = (slice_far - slice_near) / slice_count;
pFogShader->setUniform(KRShader::KRENGINE_UNIFORM_SLICE_DEPTH_SCALE, KRVector2(slice_near, slice_spacing));
pFogShader->setUniform(KRShader::KRENGINE_UNIFORM_SLICE_DEPTH_SCALE, Vector2(slice_near, slice_spacing));
pFogShader->setUniform(KRShader::KRENGINE_UNIFORM_LIGHT_COLOR, (m_color * pCamera->settings.volumetric_environment_intensity * m_intensity * -slice_spacing / 1000.0f));
KRDataBlock index_data;
@@ -363,7 +363,7 @@ void KRLight::allocateShadowBuffers(int cBuffers) {
// Allocate newly required buffers
for(int iShadow = 0; iShadow < cBuffers; iShadow++) {
KRVector2 viewportSize = m_shadowViewports[iShadow].getSize();
Vector2 viewportSize = m_shadowViewports[iShadow].getSize();
if(!shadowDepthTexture[iShadow]) {
shadowValid[iShadow] = false;