/s/KRVector2/Vector2/
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@@ -263,7 +263,7 @@ void KRLight::render(KRCamera *pCamera, std::vector<KRPointLight *> &point_light
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float slice_far = -pCamera->settings.volumetric_environment_max_distance;
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float slice_spacing = (slice_far - slice_near) / slice_count;
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pFogShader->setUniform(KRShader::KRENGINE_UNIFORM_SLICE_DEPTH_SCALE, KRVector2(slice_near, slice_spacing));
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pFogShader->setUniform(KRShader::KRENGINE_UNIFORM_SLICE_DEPTH_SCALE, Vector2(slice_near, slice_spacing));
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pFogShader->setUniform(KRShader::KRENGINE_UNIFORM_LIGHT_COLOR, (m_color * pCamera->settings.volumetric_environment_intensity * m_intensity * -slice_spacing / 1000.0f));
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KRDataBlock index_data;
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@@ -363,7 +363,7 @@ void KRLight::allocateShadowBuffers(int cBuffers) {
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// Allocate newly required buffers
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for(int iShadow = 0; iShadow < cBuffers; iShadow++) {
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KRVector2 viewportSize = m_shadowViewports[iShadow].getSize();
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Vector2 viewportSize = m_shadowViewports[iShadow].getSize();
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if(!shadowDepthTexture[iShadow]) {
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shadowValid[iShadow] = false;
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