/s/KRVector2/Vector2/
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@@ -277,7 +277,7 @@ void KRShader::setUniform(int location, int value)
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}
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}
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void KRShader::setUniform(int location, const KRVector2 &value)
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void KRShader::setUniform(int location, const Vector2 &value)
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{
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if(m_uniforms[location] != -1) {
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int value_index = m_uniform_value_index[location];
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