Added debugging macro for GL calls
Activated octree culling logic as a default Wide spread bug fixes related to occlusion culling and GPU resource management Implemented logic to automatically enable alpha blending for materials that do not contain an alpha blending statement but have a material-level opacity value set less than 1.0 Extended the krobject file format to 256 characters for material names. Added logic to prevent exported krobject files from being corrupted when long material names are used. --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4096
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@@ -66,7 +66,7 @@ KRModel::~KRModel() {
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void KRModel::render(KRCamera *pCamera, KRContext *pContext, KRMat4 &matModelToView, KRMat4 &mvpMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRTexture *pLightMap, KRNode::RenderPass renderPass) {
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// fprintf(stderr, "Rendering model: %s\n", m_name.c_str());
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//fprintf(stderr, "Rendering model: %s\n", m_name.c_str());
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if(renderPass != KRNode::RENDER_PASS_FLARES) {
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@@ -74,7 +74,8 @@ void KRModel::render(KRCamera *pCamera, KRContext *pContext, KRMat4 &matModelToV
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vector<KRMesh::Submesh *> submeshes = m_pMesh->getSubmeshes();
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for(std::vector<KRMesh::Submesh *>::iterator itr = submeshes.begin(); itr != submeshes.end(); itr++) {
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KRMaterial *pMaterial = pContext->getMaterialManager()->getMaterial((*itr)->szMaterialName);
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const char *szMaterialName = (*itr)->szMaterialName;
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KRMaterial *pMaterial = pContext->getMaterialManager()->getMaterial(szMaterialName);
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m_materials.push_back(pMaterial);
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if(pMaterial) {
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m_uniqueMaterials.insert(pMaterial);
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@@ -128,11 +129,11 @@ void KRModel::render(KRCamera *pCamera, KRContext *pContext, KRMat4 &matModelToV
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break;
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case KRMaterial::KRMATERIAL_ALPHA_MODE_BLENDTWOSIDE: // Blended alpha rendered in two passes. First pass renders backfaces; second pass renders frontfaces.
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// Render back faces first
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glCullFace(GL_BACK);
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GLDEBUG(glCullFace(GL_BACK));
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m_pMesh->renderSubmesh(iSubmesh, iPrevBuffer);
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// Render front faces second
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glCullFace(GL_BACK);
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GLDEBUG(glCullFace(GL_BACK));
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m_pMesh->renderSubmesh(iSubmesh, iPrevBuffer);
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break;
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}
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@@ -143,7 +144,6 @@ void KRModel::render(KRCamera *pCamera, KRContext *pContext, KRMat4 &matModelToV
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}
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}
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}
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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}
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