Now only initializing glslang when compiling shaders

This commit is contained in:
2020-08-06 19:03:39 -07:00
parent 283c4e152a
commit 95fdd30b02
3 changed files with 9 additions and 2 deletions

View File

@@ -106,7 +106,6 @@ KRContext::KRContext(const KrInitializeInfo* initializeInfo)
#endif
createDeviceContexts();
glslang::InitializeProcess();
}
KRContext::~KRContext() {
@@ -171,7 +170,6 @@ KRContext::~KRContext() {
delete m_resourceMap;
m_resourceMap = NULL;
}
glslang::FinalizeProcess();
}
void KRContext::SetLogCallback(log_callback *log_callback, void *user_data)