Now only initializing glslang when compiling shaders
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@@ -61,6 +61,7 @@ public:
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private:
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unordered_map<std::string, unordered_map<std::string, KRShader *> > m_shaders;
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bool m_initializedGlslang;
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};
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#endif /* defined(KRUNKNOWN_MANAGER_H) */
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