Now only initializing glslang when compiling shaders

This commit is contained in:
2020-08-06 19:03:39 -07:00
parent 283c4e152a
commit 95fdd30b02
3 changed files with 9 additions and 2 deletions

View File

@@ -61,6 +61,7 @@ public:
private:
unordered_map<std::string, unordered_map<std::string, KRShader *> > m_shaders;
bool m_initializedGlslang;
};
#endif /* defined(KRUNKNOWN_MANAGER_H) */