/s/KRVector3/Vector3/g
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@@ -98,7 +98,7 @@ void KRAmbientZone::render(KRCamera *pCamera, std::vector<KRPointLight *> &point
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KRShader *pShader = getContext().getShaderManager()->getShader("visualize_overlay", pCamera, point_lights, directional_lights, spot_lights, 0, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, renderPass);
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if(getContext().getShaderManager()->selectShader(*pCamera, pShader, viewport, sphereModelMatrix, point_lights, directional_lights, spot_lights, 0, renderPass, KRVector3::Zero(), 0.0f, KRVector4::Zero())) {
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if(getContext().getShaderManager()->selectShader(*pCamera, pShader, viewport, sphereModelMatrix, point_lights, directional_lights, spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, KRVector4::Zero())) {
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// Enable additive blending
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GLDEBUG(glEnable(GL_BLEND));
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@@ -139,17 +139,17 @@ void KRAmbientZone::setGradientDistance(float gradient_distance)
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KRAABB KRAmbientZone::getBounds() {
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// Ambient zones always have a -1, -1, -1 to 1, 1, 1 bounding box
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return KRAABB(-KRVector3::One(), KRVector3::One(), getModelMatrix());
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return KRAABB(-Vector3::One(), Vector3::One(), getModelMatrix());
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}
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float KRAmbientZone::getContainment(const KRVector3 &pos)
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float KRAmbientZone::getContainment(const Vector3 &pos)
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{
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KRAABB bounds = getBounds();
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if(bounds.contains(pos)) {
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KRVector3 size = bounds.size();
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KRVector3 diff = pos - bounds.center();
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Vector3 size = bounds.size();
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Vector3 diff = pos - bounds.center();
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diff = diff * 2.0f;
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diff = KRVector3(diff.x / size.x, diff.y / size.y, diff.z / size.z);
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diff = Vector3(diff.x / size.x, diff.y / size.y, diff.z / size.z);
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float d = diff.magnitude();
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if(m_gradient_distance <= 0.0f) {
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