/s/KRVector3/Vector3/g
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@@ -105,11 +105,11 @@ public:
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// Listener position and orientation
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KRScene *getListenerScene();
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void setListenerScene(KRScene *scene);
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void setListenerOrientation(const KRVector3 &position, const KRVector3 &forward, const KRVector3 &up);
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void setListenerOrientation(const Vector3 &position, const Vector3 &forward, const Vector3 &up);
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void setListenerOrientationFromModelMatrix(const KRMat4 &modelMatrix);
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KRVector3 &getListenerForward();
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KRVector3 &getListenerPosition();
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KRVector3 &getListenerUp();
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Vector3 &getListenerForward();
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Vector3 &getListenerPosition();
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Vector3 &getListenerUp();
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// Global audio gain / attenuation
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@@ -166,9 +166,9 @@ private:
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float m_global_ambient_gain;
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float m_global_gain;
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KRVector3 m_listener_position;
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KRVector3 m_listener_forward;
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KRVector3 m_listener_up;
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Vector3 m_listener_position;
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Vector3 m_listener_forward;
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Vector3 m_listener_up;
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unordered_map<std::string, KRAudioSample *> m_sounds;
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